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contrain player movement

I'd like to see an update that constrained players from moving their tokens as far as they want. For example, most maps use the 1 square = 5 feet rule....a character that can move 30 feet should be limited 6 squares. As it currently stands, a player controlling a character capable of moving 30 feet can move their token all the way across a map in one move. I can't tell you how frustrating it is to have a spiked pit laying in wait for a group of adventurers only to have the party cruise down the hallway in one movement and completely bypass all the traps, or looking at a monster character sheet while a player is moving their character only to find him on the other side of a 75 foot wide room to attack a monster.
As a PRO player you could add the TokenLock API which will allow you to prevent tokens being moved by players until it is their turn.
To clarify, TokenLock doesn't prevent movement, it just moves the token back to its original location.  So the player can still move their token and briefly reveal what their token sees before getting snapped back to its original spot.
1598373827

Edited 1598373877
Brian C.
Pro
Marketplace Creator
Compendium Curator
If that is a problem, try turning on "Update on Drop". Or is that still briefly allowing them to see it? I also leave everything important on the GM layer until a player "should" be able to see it.
1601024612
Roll20 Dev Team
Pro
Marketplace Creator
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