Michael S.
said: I can't find the thread now, but in the past I've seen similar posts and Gauss had responded with adding a "dummy" token to the turn counter, and set it's initiative to something like 100.1. That way it is at the top of the turn given the high number. As it comes around each time you increment the decimal value by 1 (i.e. 100.1 becomes 100.2, 100.2 becomes 100.3, etc.). In this manner, the actual round can be tracked over time for spell effects, rage for barbarians, etc. I took his advice and implemented this in my Roll20 campaigns and it seems to work fine. I remember seeing that thread now. I didn't understand what they meant, but now I do. Thanks for the idea, that should work just fine and dandy!