i would like to make some heavy modifications to the dungeon world character sheets to match the play style i've developed by hacking the dungeon world character sheets. there's a few main changes that I want to make - I want to minimize the screen real estate taken up by the sections, remove the "look" section duplicated from the roll 20 token/character page, several other things we don't use, take away the whole attribute section to just directly input the -3 to +3 bonus, and remove most of the default moves and the idea of a "class" entirely. if all the basic "thinning" goes really well, i'd like to add a hit tracking system to give a zelda like "heart" with a stun/bleed marker on a few main body parts as well, but i consider that a super stretch goal over the idea of just thinning out all the dead wood. i have a few other ideas of changes i'd make if i could get control over the code/css/html, but my fundamental problem is that i have three fairly large campaigns with a lot of content already in the system, so i really want to "trim" the existing character sheets rather than build up from blank ones.