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cusomize the dungeon world character sheet in existing campaigns?

1598497082

Edited 1598498244
i would like to make some heavy modifications to the dungeon world character sheets to match the play style i've developed by hacking the dungeon world character sheets. there's a few main changes that I want to make - I want to minimize the screen real estate taken up by the sections, remove the "look" section duplicated from the roll 20 token/character page, several other things we don't use, take away the whole attribute section to just directly input the -3 to +3 bonus, and remove most of the default moves and the idea of a "class" entirely. if all the basic "thinning" goes really well, i'd like to add a hit tracking system to give a zelda like "heart" with a stun/bleed marker on a few main body parts as well, but i consider that a super stretch goal over the idea of just thinning out all the dead wood.  i have a few other ideas of changes i'd make if i could get control over the code/css/html, but my fundamental problem is that i have three fairly large campaigns with a lot of content already in the system, so i really want to "trim" the existing character sheets rather than build up from blank ones. 
*customize. dangit.
1598499467
GiGs
Pro
Sheet Author
API Scripter
Is there a question here? You can do that, and create it as a custom sheet for your campaign. As the Dungeon World sheet is a By Roll20 Sheet, IIRC, they likely wont accept any changes to the sheet on the official repo, but there's nothing stopping you making any changes you want for your own use.
the question is how to do it. well, specifically how to get started. I have successfully created the savage world example in a copy of my existing game and then fiddled with it, and everything seems very straightforward, but I'm mystified as to how to make any customizations to the dungeon world sheet after selecting it under "Character Sheet Template" on the Game Settings page. it seems to freeze the game into an uneditable version of the dungeon world sheet rather than a copy of it that I'm able to mess about with.  I wasn't planning on trying to push the changes back to a common repo - this is a total hack and slash of the mechanics - unrecognizable as Dungeon World at this point. It shares some generative DNA with it due to its origins with the character sheets :) 
it occurred to me to look on github, but the DungeonWorld link there:&nbsp; <a href="https://github.com/Roll20/roll20-character-sheets/tree/master/DungeonWorld" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/tree/master/DungeonWorld</a> was last modified 5 years ago and doesn't match the look of the ones i'm playing with.&nbsp; (otoh it might be close enough so i'm fiddling with that while i wait for another answer?)
1598500906
GiGs
Pro
Sheet Author
API Scripter
I'm confused how you've done it with a savage worlds game, and not been able to do it with dungeon world, since the process should be the same for both. But at risk of explaining something you already know, here's what you should be able to do. There are two methods. First: Go to the github for roll20 sheets Download the dungeon world html and css files (and a translation file if it exists). Create a new campaign. When picking a character sheet, select Custom. Save the campaign. Now go to the Campaign's Settings, and select Settings&nbsp; -&gt; Game Settings. That'll take you to a page where you can past in the contents of the html, css, and (if needed) translation file. Save it, and now you have a campaign you can edit. Just tweak the html and css tabs as needed. Method 2 is fairly new, and much better. It starts the same: Go to the github for roll20 sheets Download the dungeon world html and css files (and a translation file if it exists). In your Games page, select Custom Sheet Sandbox. Create a new campaign.&nbsp; Launch the campaign. You'll have a floating form which lets you load html, css, and translation files. Use that and load the files you downloaded. You now have a dungeon world campaign you can edit. You do so by directlly editing the html and css files on your harddrive, and reloading them in the campaign. It's very fast. Hope this helps.
1598500967
GiGs
Pro
Sheet Author
API Scripter
The Dungeon World By Roll20 sheet is the current one: <a href="https://github.com/Roll20/roll20-character-sheets/tree/master/Dungeon%20World%20by%20Roll20" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/tree/master/Dungeon%20World%20by%20Roll20</a>
well, it is not a slam dunk, but it's like... kind of there? the moves don't work and aren't populated correctly though which really means that either i have to debug that or a huge chunk of my content is gone and has to be rebuilt.&nbsp;
GiGs you rock! that's exactly what i was looking for, thanks so much.&nbsp;
1598501716
GiGs
Pro
Sheet Author
API Scripter
You're welcome :)