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Round Counter

March 18 (12 years ago)
Konrad J.
Pro
API Scripter

Anyone have any smart ideas on a round counter?  I haven't looked at decks, but thought they might work.  But can you order a deck from 1 to 20?  I guess you could put all the cards out on the table or in the GMs hand and then just plop out the card with the appropriate round number.  If you could inspect decks that would be useful for other games as well.

I use a little clicker (you know like a stock guy uses or someone counting people as they enter) that or keep count on a piece of paper. Haven't really thought about using cards hmm.

March 18 (12 years ago)
Konrad J.
Pro
API Scripter

Ya, for manually doing it I printed out numbers on the cardstock and folded them over so they stand up for all to see at the table.  I'm just thinking more along the line of something within Roll20.

I can't find the thread now, but in the past I've seen similar posts and Gauss had responded with adding a "dummy" token to the turn counter, and set it's initiative to something like 100.1.  That way it is at the top of the turn given the high number.  As it comes around each time you increment the decimal value by 1 (i.e. 100.1 becomes 100.2, 100.2 becomes 100.3, etc.).  In this manner, the actual round can be tracked over time for spell effects, rage for barbarians, etc.  I took his advice and implemented this in my Roll20 campaigns and it seems to work fine.

March 18 (12 years ago)
Konrad J.
Pro
API Scripter

Michael S. said:

I can't find the thread now, but in the past I've seen similar posts and Gauss had responded with adding a "dummy" token to the turn counter, and set it's initiative to something like 100.1.  That way it is at the top of the turn given the high number.  As it comes around each time you increment the decimal value by 1 (i.e. 100.1 becomes 100.2, 100.2 becomes 100.3, etc.).  In this manner, the actual round can be tracked over time for spell effects, rage for barbarians, etc.  I took his advice and implemented this in my Roll20 campaigns and it seems to work fine.

I remember seeing that thread now.  I didn't understand what they meant, but now I do.  Thanks for the idea, that should work just fine and dandy!

I still like the dealing cards idea for tracking rounds. the GM deals himself cards and that is how many rounds.

March 18 (12 years ago)

Along with the cards, you can also deal cards to players for spell effects or conditions that will wear off. 1 card per round of the effect. Each round the player can turn in a card reducing their remaining time by that one round. Could even have a deck full of cards with "1" or "1 round/turn" on them to indicate that exactly. I see some fun potential with that. Some abilities allow a player to take effects from another player which could be simulated with the trade/steal option too.

March 19 (12 years ago)

Keeping track of rounds in the init tracker would be ideal with a number at the top of that box.