
WHY? Campaign is undergoing a change of Players and Characters
due to two long term players dropping due to IRL commitments. Campaign
will pick up again 6-months after the dumpster fire the Party helped
create, and at least in a little way, also helped resolve. Only a few
survivors and their very strange companion who does literally nothing.
Is an expert at is as she insists. Mystery, Exploration, Combat and
Roleplaying are all used in equal measure in a Homebrew Setting. SETTING: There
are no Gods, they were destroyed (Clerics still work though). There are
no Dragons, and only a few surviving Angels (officially only 1 who is
head of the main Church) or Demons (no, we are certain they were
exterminated). The Great Empires have fallen, the Elves are a scattered
and dying race, the Dwarves have retreated into the wasteland that was
once their home and only Humans are in the ascendancy as a race.
Technology, even the Warforged themselves, is mostly recovered from the
wastelands of one of the Empires but many places outlaw technology
completely. The long exiled Fey have begun a return to the world, somewhat unwelcome, and there are darker rumours that threaten the 3000 year old stability of the current order. CHARACTER RULES: Homebrew version of the
Gestalt Character Rules (from DMG), for those that do not know what that
means, it is essentially that each Character has TWO Classes (no more,
no less) as well as TWO Backgrounds. Certain House Rules exist to limit
optimisation. Coffeelocks, Sorcadin Smite Spam, and most "traditional"
optimised multiclass builds do not work the way you think and thus are
not overpowered, but are still powerful choices. NOTE: NO
Unearthed Arcana, OFFICIAL PUBLISHED BOOKS ONLY. The only exception is
the Artificer Class as the Setting does contain magical and scientific
technology, it is just not widespread or even legal in some places. Revised Ranger is also permitted as the base Ranger Class is somewhat trash. Hexblade is not permitted as a starting Warlock Archetype. HOW TO REPLY: (YOU CAN SUBMIT TWO OF THESE). I am looking for interesting builds, not Swashbuckler+Warlock manure. Overall, another Charisma based build is going to add nothing to the Party. Given that Artificer is permitted, as well as Revised Ranger, there are 132 possible combinations BEFORE Archetypes/Sub-Classes are selected. The Sorcerer, Druid, Wizard, Monk, Bard and Rogue Classes are already represented and thus will only be permitted if used as part of an exceptionally interesting build. NAME: I don't need anything else other than your actual name or internet name, basically so I know what the hell to call you. CHARACTER
CONCEPT: I do not need any character history or
anything else, and certainly not the misguided fact they were raised by wolves/wombats or seahorses. The briefer the better. This is to find potential players with interesting or
creative builds before inviting to Discord and giving full rules for
character creation on Roll20. RACE: (More or less, the lore of the races is often different). If you want to be a humanoid bear CLASS 1: CLASS 2: BACKGROUND 1: (Full Proficiencies from this Background) BACKGROUND 2: (You will only get one proficiency or language from this, but do have the Background Feature) AFFINITY:
Most, if not all people in the Setting have an Affinity, sometimes two.
With the Gods gone, their Domains (hundreds of them) and the magic behind them is essentially free in the world. People can harness a small fragment of this power either by what they do, or even simply who they are. This can be something as simple as an element such as Fire or Ice, or
more complex concepts such as Winter (which has Time, Ice and Death as
part of its affinities) in which case it is only ever one. Opposing Affinities seldom ever exist, thus a character who has both Fire and Ice as an Affinity is almost unheard of. Examples: A Blacksmith will naturally have affinities for
Metal and Fire, while a Artificer may have Electricty (Lightning) and
Metal. These Affinities are an important part of the overall story arc. Characters receive certain bonuses and penalties for their Affinities.