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[LFP] Looking for 1 Experienced Role-Player for an Ongoing Campaign. Homebrew Character Creation Rules in Homebrewed World. Sundays 18:30 GMT+1 which is about 13:30 EST

WHY? Campaign is undergoing a change of Players and Characters due to two long term players dropping due to IRL commitments. Campaign will pick up again 6-months after the dumpster fire the Party helped create, and at least in a little way, also helped resolve. Only a few survivors and their very strange companion who does literally nothing. Is an expert at is as she insists. Mystery, Exploration, Combat and Roleplaying are all used in equal measure in a Homebrew Setting. SETTING: There are no Gods, they were destroyed (Clerics still work though). There are no Dragons, and only a few surviving Angels (officially only 1 who is head of the main Church) or Demons (no, we are certain they were exterminated). The Great Empires have fallen, the Elves are a scattered and dying race, the Dwarves have retreated into the wasteland that was once their home and only Humans are in the ascendancy as a race. Technology, even the Warforged themselves, is mostly recovered from the wastelands of one of the Empires but many places outlaw technology completely. The long exiled Fey have begun a return to the world, somewhat unwelcome, and there are darker rumours that threaten the 3000 year old stability of the current order.  CHARACTER RULES: Homebrew version of the Gestalt Character Rules (from DMG), for those that do not know what that means, it is essentially that each Character has TWO Classes (no more, no less) as well as TWO Backgrounds. Certain House Rules exist to limit optimisation. Coffeelocks, Sorcadin Smite Spam, and most "traditional" optimised multiclass builds do not work the way you think and thus are not overpowered, but are still powerful choices. NOTE: NO Unearthed Arcana, OFFICIAL PUBLISHED BOOKS ONLY. The only exception is the Artificer Class as the Setting does contain magical and scientific technology, it is just not widespread or even legal in some places. Revised Ranger is also permitted as the base Ranger Class is somewhat trash. Hexblade is not permitted as a starting Warlock Archetype. HOW TO REPLY: (YOU CAN SUBMIT TWO OF THESE). I am looking for interesting builds, not Swashbuckler+Warlock manure. Overall, another Charisma based build is going to add nothing to the Party. Given that Artificer is permitted, as well as Revised Ranger, there are 132 possible combinations BEFORE Archetypes/Sub-Classes are selected. The Sorcerer, Druid, Wizard, Monk, Bard and Rogue Classes are already represented and thus will only be permitted if used as part of an exceptionally interesting build. NAME: I don't need anything else other than your actual name or internet name, basically so I know what the hell to call you. CHARACTER CONCEPT:  I do not need any character history or anything else, and certainly not the misguided fact they were raised by wolves/wombats or seahorses. The briefer the better. This is to find potential players with interesting or creative builds before inviting to Discord and giving full rules for character creation on Roll20. RACE: (More or less, the lore of the races is often different). If you want to be a humanoid bear CLASS 1: CLASS 2: BACKGROUND 1: (Full Proficiencies from this Background) BACKGROUND 2: (You will only get one proficiency or language from this, but do have the Background Feature) AFFINITY: Most, if not all people in the Setting have an Affinity, sometimes two. With the Gods gone, their Domains (hundreds of them) and the magic behind them is essentially free in the world. People can harness a small fragment of this power either by what they do, or even simply who they are. This can be something as simple as an element such as Fire or Ice, or more complex concepts such as Winter (which has Time, Ice and Death as part of its affinities) in which case it is only ever one. Opposing Affinities seldom ever exist, thus a character who has both Fire and Ice as an Affinity is almost unheard of. Examples: A Blacksmith will naturally have affinities for Metal and Fire, while a Artificer may have Electricty (Lightning) and Metal. These Affinities are an important part of the overall story arc. Characters receive certain bonuses and penalties for their Affinities.
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NAME: Rhino CHARACTER CONCEPT:  Zelaia is a sweet-talking witch who spends her time creating her powerful and mystical potions along with many other magic items. Her time in the fey wild helped her meet a hag who mentors her. RACE: Teifling CLASS 1: artificer (alchemist) CLASS 2: warlock (archfey) BACKGROUND 1: charlatan  BACKGROUND 2: sage AFFINITY: fire and Earth
NAME: Rhino CHARACTER CONCEPT:  Zelos and his people have worshiped the gods even after their deaths believing that they have gone into hiding because the people did not show enough faith and kindness. now he and his people fight on behalf of the missing gods in order to keep the world safe. RACE: Triton CLASS 1: Paladin(Ancients) CLASS 2: Barbarian(Guardian) BACKGROUND 1: Knight of the order BACKGROUND 2: Soldier AFFINITY: water and earth