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Use of Dynamic lighting at the table

1599137508

Edited 1599137742
Hi All, i've been using the "legacy" dynamic lighting during lockdown after we had to shift to online play.  I'm getting ready to get my players back to the tabletop and I want to carry on using Roll20 for the maps (displaying it on a TV via a separate browser window logged into a dummy account and going through a chromecast). My question is how do you handle dynamic lighting in this situation?  For example the map is a dark tunnel system and one of the players has darkvision.  If the player token with darkvision moves forward the map will be revealed for that token, but how do i also make the map become revealed for all the other players (specifically the one which the dummy account is logged into, thus allowing everyone at the table to see what's been revealed)? I thought that making the token emit dim light for 60ft instead of using "night vision/darkvision" and then setting the light to be seen by all players would do it.  but that only reveals the parts that their token can see (so in this case the "dummy" user will lose sight of the map after the darkvision token goes round a corner).
1599139462
David M.
Pro
API Scripter
If everyone is going to be physically at the table and the only display is the dummy account, I believe you can just add the dummy "player" to the "edited and controlled by" property of all the character tokens. The dummy player will see everything that each character token would see, so it should be revealed on your tabletop display.
Dammit, i knew it would be something simple! Thank very much.
Yup, that did it.  thanks again!