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Looking for a game with no hit points

I am looking for a game with fighting, but no hit points(HP). That is it. Will learn any system or any rule set, ect.
Numenera.
Try the ORE system with its hit locations for more realistic damage, or FATE and its ilk for applying disadvantages as damage.
No points, No mathematical Damage.
Mutants and mastermind
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MattBx8
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Primetime Adventures Primetime Adventures is an indie game that emulates television quite well. The system is pretty rules-light. This isn't a task resolution game (i.e. the thief picks the lock, rolls and success means the lock is picked, failure means it isn't), it's a conflict resolution game (i.e. the lock gets picked, the conflict is whether the thief gets into the room and steals the McGuffin without a problem or the dragon awakes when he walks in the room). Conflict is resolved by drawing cards from a regular deck of cards: red cards are successes and black are ignored. Whichever side has the most red cards wins, on a tie, the side with the most hearts wins, and on a tie again, the lowest red card (or heart) wins. As you can see from the conflict resolution rules, hit points aren't necessary.
Mutants and Masterminds (3e) has no hitpoints. Damage is a fixed value, the affect damage effects have on a character is determined by a random roll of a die and the addition of a resistance modifier. The larger the amount of failure the greater the severity of the resulting status condition applied to the targeted character. A failed resistance check against a damaging effect also lowers the resistance value until the character rests sufficiently or otherwise recovers or is tended to. No Hit points. a man with an iota of skill and a perfectly mundane chainsaw can, on a lucky hit make superman have the start of a bad day. <a href="http://youtu.be/HGG4HmlotJE" rel="nofollow">http://youtu.be/HGG4HmlotJE</a>
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Karl V.
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Translator
So what is it you want instead? Some kind of wounds that hinders the characters but do not add up like hit point damage? There are such systems around, but at the end of the day those wounds tend to work very much like little chunks of HP :)
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No system, just common sense..
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Karl V.
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Translator
Well. I guess you can select to do that in any game? If you do not want a system for damage, then take you favourite game and do not use whatever system it has for damage.
I guess you could just pay someone to come over your house and then perform whatever action the party describes on him and ask him how it feels.
Karl V. said: Well. I guess you can select to do that in any game? If you do not want a system for damage, then take you favourite game and do not use whatever system it has for damage. I am not after running a game. I am looking for one.
savage worlds does not have hit points. It has 3 wounds and on 4th you are either dead or incapcitated.
That just means you have 4 hit points (4 times you can be hit.)
123mind123 said: That just means you have 4 hit points (4 times you can be hit.) So.... put together a freeform RP group? Because that's what you want. You're looking for a narrative story where the game has no impact on combat resolution. So, you might as well freeform, because that's what you want. I've seen you toss out these threads over and over again, and every time you shoot down literally everyone because it's not what you're looking for. There is no game for what you're looking for. Go system-less and do that instead.
That's not really hit points. Any game is going to have some way to track scaled damage.
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Animus said: 123mind123 said: That just means you have 4 hit points (4 times you can be hit.) So.... put together a freeform RP group? Because that's what you want. You're looking for a narrative story where the game has no impact on combat resolution. So, you might as well freeform, because that's what you want. I've seen you toss out these threads over and over again, and every time you shoot down literally everyone because it's not what you're looking for. There is no game for what you're looking for. Go system-less and do that instead. i have not shot every one down when it comes my topics. Simply every one has an opinion when it comes to "What is role play". So of course i dis agree with most people, most people disagree with most other people. I am not asking for a freeform RP group or a narrative story game. I know what I want from this topic. I am looking for a game with fighting, but no hit points(HP). That's it. There is no secret meaning or agenda, I want only what I asked for. So far no one has put forwards a game. Doittoit said: That's not really hit points. Any game is going to have some way to track scaled damage. You say that but no mater how it is said its always one set of points or another, I refuse to believe that as a race we are so uncreative that must use some mathsy damage, like every single other game out there. --------------------------------------------------------------- I am not saying the standard it bad. It works. But I am looking for something that is not the standard, not even a little. I seek something NEW.
123mind123 said: I am not asking for a freeform RP group or a narrative story game ... I am not saying the standard it bad. It works. But I am looking for something that is not the standard, not even a little. I seek something NEW. No, you're not. Free-form roleplay does this. It's done this forever. It's called adjudication. You're looking for a free-form roleplay because that's the best way to do this. You're looking for a game, without 'hit points', but apparently want dice to back up the rest of it. Which is silly, because 'hit tracking' has to occur somewhere. You cannot roll to hit a limb, and then expect the game to go "Well, I guess that limb is removed." Guess what? That's a hit point. If all 5 of your extremities are removed, you die. Hit points. Even a game with 'no hit points' has at least one. Mutants and Masterminds has been brought up several times in these threads. It doesn't have hit points at all. It uses penalties until you fail a roll and fall unconscious (not die). But by your disagreement, then PCs have 'as many hit points as it takes you to fail a roll'. Alternatively, if someone describes to you the damage done to the body following a hit and gives you an arbitrary penalty to future rolls, that's narrative roleplay. This is exactly what you're looking for. Roll some dice, determine a hit, maybe a hit location, have the GM tell you what happens. Dungeon/Apocalypse World might be your thing, but I'm pretty sure that they have some kind of HP system. Numenera has also been brought up, wherein you take damage to your statistic pools, rather than an actual HP value - to emulate physical and mental trauma. People are giving you several options, and you're disagreeing for no reason. It's not uncreative GMs and Game Developers, it's stubborn players.
123mind123, rather than shopping for a new system by asking the forum for ideas perhaps you'd be better served if you were to describe the kind of scenario you have in mind? Ex: A game where if a player wants to pick a lock XXXX determines if he succeeded, but If a player wants to attack a creature XXXX happens and the players do XXXX, and victory is decided by XXXX (or something along those lines) Clearly there's disparage between what you're seeking, the method of going about finding it, and the average player/GM base that you're asking to help you. The better you can illustrate what you have in mind the better we can assist you.
How about looking into the following games. These use wildly different approaches, and are among my favorites, so you should at least have an interesting read of it. The Pool (even tho you could argue that the dice pool is similar to hitpoints). TWERPS (The ST stat might come over as hitpoints, though, depending on your viewpoint) Do: Pilgrims of the Flying Temple has a hitpoint-less resolution. Amber Diceless has no hitpoints, either, while preserving numerical stats. Sort of.
FATE has a fighting system that does not use hit points. All damage is expressed in short prose phrases such as Broken Right Arm or Slowed By Multiple Lacerations . Some damage goes away automatically at the end of a combat allowing for the possibility of being beat up in one scene yet coming back and kicking b*tt in the very next scene ... just like the action movies.
Hello 123mind123, There is an old game called Swordbearer that you can still buy from Fantasy Games Unlimited (just google the company) that I believe offers what you are looking for in an RPG. All PCs and NPCs have a stat called Mass. A human PC determines the value by rolling 1d10+1d6+2 for a range of 4-18 with an average of 10. When you successfully hit an enemy, you roll for damage, subtract any armor, and the remaining damage is compared to the PCs Mass stat. The system uses hit location so let's say you hit the enemy in the head for 10 points of damage that gets through their armor with a single blow and they have a 10 Mass - their their head would be cut off. If you do half Mass in a single hit, they get a nasty wound (like the loss of an eye). This applies to all body parts. Small damage that adds up eventually has similar effects. I hope this helps. Good luck, Laz