123mind123 said: I am not asking for a freeform RP group or a narrative story game ... I am not saying the standard it bad. It works. But I am looking for something that is not the standard, not even a little. I seek something NEW. No, you're not. Free-form roleplay does this. It's done this forever. It's called adjudication. You're looking for a free-form roleplay because that's the best way to do this. You're looking for a game, without 'hit points', but apparently want dice to back up the rest of it. Which is silly, because 'hit tracking' has to occur somewhere. You cannot roll to hit a limb, and then expect the game to go "Well, I guess that limb is removed." Guess what? That's a hit point. If all 5 of your extremities are removed, you die. Hit points. Even a game with 'no hit points' has at least one. Mutants and Masterminds has been brought up several times in these threads. It doesn't have hit points at all. It uses penalties until you fail a roll and fall unconscious (not die). But by your disagreement, then PCs have 'as many hit points as it takes you to fail a roll'. Alternatively, if someone describes to you the damage done to the body following a hit and gives you an arbitrary penalty to future rolls, that's narrative roleplay. This is exactly what you're looking for. Roll some dice, determine a hit, maybe a hit location, have the GM tell you what happens. Dungeon/Apocalypse World might be your thing, but I'm pretty sure that they have some kind of HP system. Numenera has also been brought up, wherein you take damage to your statistic pools, rather than an actual HP value - to emulate physical and mental trauma. People are giving you several options, and you're disagreeing for no reason. It's not uncreative GMs and Game Developers, it's stubborn players.