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Option to have night-vision give dim-light instead of bright light.

In 5e, darkvision gives dim-light in darkness, with the old lighting this can be achieved by setting the players dim light to start at 0 and their normal darkvision to 60 or whatever their darkvisions range is. I'd love an option to have darkvision only provide dim-light for this new lighting system. This way light sources are still useful for characters with nightvision.
1596485209
Spren
Sheet Author
You may want to add your voice to the bug thread: <a href="https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war/?pageforid=9029888#post-9029888" rel="nofollow">https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war/?pageforid=9029888#post-9029888</a> As it stands now the solution is to add a dark tint to the bright light in order to dim it. Which isn't quite the same, but that's the current solution to making it "dim".
I have found that solution too, but i have already posted a bug report showing how multiple players with tinted vision makes the GM view impossible to see anything.
1599210349
Roll20 Dev Team
Pro
Marketplace Creator
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