Legacy Lighting is the original Lighting system used so it's been worked and fixed properly. The layout was only in the Advanced Tab of the tokens and you'd have to manually adjust your distances for lights to what you wanted. For instance, if you used a Torch that emits 20ft bright, and continued 20 feet dim, the Legacy would make ya put 20 in the Bright light section, and 40 in the Dim light section and bright would overlap the dim in the scene. Updated would just ask how much bright light so 20, how much dim light, os another 20, and it would calculate the Full field of light reaching 40 ft. I know Updated Dynamic Lighting (UDL), is still working out a handful of Bugs ans tweaks. The Interface is simpler for UDL and actually omits FoW from being usied since you have to designate if players have vision, and how far they can see ifthey have DarkVision. That being said, with UDL, you would have to drawl boarders on your Map to restrict players from seein of the map where you would once just use FoW to hide tokens, secrets, or items to drop into your game while still on the Token layer instead of leaving placement and just switching layers. Darkvision is the UDL system has it's bugs too. Like if i Give a Tint to the distance of my Drow, it actually makes that visible from others as well instead of just for the Player in question. There definitely are some pros and cons.