Thank you very much!! These were actually from my last campaign session last Wednesday. I’m running the classic D&D module Castle Amber for 5E. I’ve modified it to fit into my campaign’s overall plot arc. Anyone unfamiliar with the module should check it out! As for the story, in short, part of the campaign is a find and retrieve trope. In this case, the party must find three pieces of an artifact, a broken scepter. The pieces are somewhat sentient (the same way the One Ring was without the evil). One of the pieces belonged to the crazy family inside the module’s cursed mansion. Since part of the curse causes the mansion to pick up all kinds of creatures (people taken wake up inside the house), the artifact piece influenced the curse to pick up the party in hopes that they will find it. Throughout the adventure the party encounters all sorts of monsters, NPCs who were stranded just like the party, and the insane members off the family who own the mansion. In the top photo, the players stepped through a secret door and found the cursed mansion’s library where they met one of the crazy family members and found information on how to break the curse. The second photo, stepping on certain letters results in something happening. In the third photo, the party found the family’s large alchemy lab. In the fourth and last photo, the party found a small surgical lab where a tentacled monstrosity was removing and collecting brains from people trapped in the mansion. They first decided to bypass the encounter. But then, they made a moral decision to destroy the monster before it could hurt anyone else. This upcoming map set was inspired by the classic module. The layouts have been modified a little for the purposes of playing on Roll20 and making the DM’s life a little easier. ra y. said: Great maps! Did all those scenes really happen in your games, or you just posed them like that? If this is your actual played adventures I have to say it looks like a lot of fun & please tell us some of the stories? Nox Vidmate VLC