
Hello all! Looking for some help from the HiveMind to help me with an API I'm trying to run. Two parter (and they might not both be possible. If that's the case, then....time for Plan Q)... Part I: One of my PCs has a Wand of Magic Missiles, and I've been able to get the 5th Edition OGL sheet to countdown charges (using GearManager, I think...?), but it doesn't keep track of the correct number of charges used if they cast the spell at higher level. Everytime they use it, the API removes one charge from their inventory (ammo = Wand of Magic Missiles), regardless of level. Part II: I've seen macros in some other posts for rolling the correct damage when cast at a higher level, and if I put this in the "Ammunition" box on the OGL character sheet, it rolls the right damage... Surely there's a way to have both? Ammo = Wand of Magic Missiles and higher level damage rolling? I've tried putting the damage macro in the damage box for the Wand of Magic Missiles, and I get an error. This is the macro I'm using (and substituting my character's name for @Aranus, and Wand of Magic Missiles as the ammo: @{Aranus|wtype}&{template:dmg} {{rname=Magic Missile}}{{range=120
feet}} {{damage=1}} {{dmg1flag=1}}{{dmg1=[[?{Spell
level|1,3|2,4|3,5|4,6|5,7|6,8|7,9|8,10|9,11}]] darts dealing [[1d4+1]]}}
{{dmg1type=Fire}} {{spelllevel=1}} {{innate=}} {{globaldamage=[[0]]}}
{{globaldamagetype=@{Aranus|global_damage_mod_type}}} ammo=
@{Aranus|charname_output} Link: <a href="https://app.roll20.net/forum/post/6802359/magic-missile-macro" rel="nofollow">https://app.roll20.net/forum/post/6802359/magic-missile-macro</a> Any help I could get on this would be greatly appreciated by both me and my players. Thanks!!