Hello all!&nbsp; Looking for some help from the HiveMind to help me with an API I'm trying to run. Two parter (and they might not both be possible.&nbsp; If that's the case, then....time for Plan Q)... Part I: One of my PCs has a Wand of Magic Missiles, and I've been able to get the 5th Edition OGL sheet to countdown charges (using GearManager, I think...?), but it doesn't keep track of the correct number of charges used if they cast the spell at higher level.&nbsp; Everytime they use it, the API removes one charge from their inventory (ammo = Wand of Magic Missiles), regardless of level. Part II: I've seen macros in some other posts for rolling the correct damage when cast at a higher level, and if I put this&nbsp; in the "Ammunition" box on the OGL character sheet, it rolls the right damage... Surely there's a way to have both?&nbsp; Ammo = Wand of Magic Missiles and higher level damage rolling?&nbsp; I've tried putting the damage macro in the damage box for the Wand of Magic Missiles, and I get an error. This is the macro I'm using (and substituting my character's name for @Aranus, and Wand of Magic Missiles as the ammo: @{Aranus|wtype}&amp;{template:dmg} {{rname=Magic Missile}}{{range=120 feet}} {{damage=1}} {{dmg1flag=1}}{{dmg1=[[?{Spell level|1,3|2,4|3,5|4,6|5,7|6,8|7,9|8,10|9,11}]] darts dealing [[1d4+1]]}} {{dmg1type=Fire}} {{spelllevel=1}} {{innate=}} {{globaldamage=[[0]]}} {{globaldamagetype=@{Aranus|global_damage_mod_type}}} ammo= @{Aranus|charname_output} Link: <a href="https://app.roll20.net/forum/post/6802359/magic-missile-macro" rel="nofollow">https://app.roll20.net/forum/post/6802359/magic-missile-macro</a> Any help I could get on this would be greatly appreciated by both me and my players. Thanks!!