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Stars Without Number Character Sheet no longer has entries for physical attribute scores

I have a new player joining such a game, but I noticed that half of the inputs for assigning attribute scores are now blank and unable to be assigned. Here's a screenshot: I at first figured that the system detected it as an AI character (whose physical attributes are based upon their shell) but said option was unchecked. I noticed that this occurs on newly-generated sheets, although the older sheets' values are still intact. Any help someone can give is dearly appreciated!
This is a known bug, and there's already a fix submitted to Roll20 (though they are hard to get a hold of, so even though I submitted it on Wednesday it won't be until Monday that it's merged.) You can work around it by toggling and then untoggling the options for "AI Character" and "Transhuman Characters" in the settings dropdown. The bug is causing the sheet to act as if it was an AI, which uses the physical attributes of its Shell instead of having its own.
1599923172
Andreas J.
Forum Champion
Sheet Author
Translator
there's already a fix submitted to Roll20 (though they are hard to get a hold of, so even though I submitted it on Wednesday it won't be until Monday that it's merged.) To be more accurate, Roll20 have a routine of rolling out updates to the platform itself & community sheets once a week, and only in extremely rare cases any change are done outside this "once a week" routine(even to their own sheet).
Karl H. said: This is a known bug, and there's already a fix submitted to Roll20 (though they are hard to get a hold of, so even though I submitted it on Wednesday it won't be until Monday that it's merged.) You can work around it by toggling and then untoggling the options for "AI Character" and "Transhuman Characters" in the settings dropdown. The bug is causing the sheet to act as if it was an AI, which uses the physical attributes of its Shell instead of having its own. I did this, and it worked. Thank you so much!
Something I noticed: the calculations for modifiers on str and str/dex are incorrect When str and/or dex has a bonus of 0, then it gives a bonus of 10. Is that included in the fix? I bypassed this by making stats a -1 or +1 for str/dex and then adding them post roll. 
You can also choose str or dex explicitly instead of str/dex. And yes, this is also fixed in this week's patch.