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New guy trying to set up a ship cannon with gif and audio

1600067974

Edited 1600068695
Hello. I'm trying to set up a naval ship battle. I made an attack using a gif, and audio master to make a cannon fire sound. It works flawlessly with just the gif, but when I add the audio I get this in the chat window. }} {{spelllevel=}} {{innate=}} {{globalattack=}} {{globaldamage= 0 }} {{globaldamagecrit= 0 }} {{globaldamagetype=}} ammo= charname=The Scarlet Rose Heres what my attack description looks like. [Cannon]( <a href="https://media.giphy.com/media/Y1eTpFYGKBpKqBzSHS/giphy.gif" rel="nofollow">https://media.giphy.com/media/Y1eTpFYGKBpKqBzSHS/giphy.gif</a> ) }} !roll20AM --audio,play,nomenu|Cannon Fire ! Any one know what I'm doing wrong?
Nice idea! First, have you added the "Cannon Fire" sound file to your Jukebox? Second, I'm not sure why you're getting that chat output. Maybe has to do something another part of the attack. Can you select the attack, then go the chat box and hit the up cursor so that it gives you the entire attack description and post it back here?&nbsp;
Yes I did add the cannon fire to my Jukebox. The sound dose work properly when I make the attack roll. Here is what happens when I press up&nbsp;%{The Scarlet Rose|Cannon}
Bah. this was working fine yesterday now my api sandbox breaks every time I load in.&nbsp;
TypeError: Cannot read property 'set' of undefined TypeError: Cannot read property 'set' of undefined at stopTrack (apiscript.js:8068:17) at trackHandler (apiscript.js:7590:17) at apiscript.js:7347:25 at Function.each (/home/node/d20-api-server/node_modules/underscore/underscore.js:188:9) at Timeout._onTimeout (apiscript.js:7346:23) at listOnTimeout (internal/timers.js:549:17) at processTimers (internal/timers.js:492:7)
Bah I'm no coder this is way outside of my skill set.