So, the Baldur's Bones macro included as part of the module breaks when you open it as there are html entities embedded inside. First, here is the corrected original macro: &amp;{template:npcaction} {{rname= Baldur's Bones }} {{name= Baldur's Gate }} {{description= **@{selected|character_name}** ?{Choose|Initial Roll,rolls [[3d6]] on their turn.|Roll Again,rolls a total of [[?{Previous Total&amp;#124;0&amp;#125;+[[1d6]] ]]} They can either **roll again** if the total is less than 21, **stand** and pass to the next player, or **bust** and are out of the game if the total is over 21. For more information, see *** Baldur's Bones (<a href="http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***" rel="nofollow">http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***</a>. }} I wanted to build a set of weighted dice for Tarina that matched this macro as closely as possible (Yes, the initial roll shows the weighted dice if PCs scroll over it in chat.) Hence, why this macro got broken in the first place, as I was opening it to mess with it :D.&nbsp; Here is the functioning weighted dice macro for Tarina: &amp;{template:npcaction} {{rname= Baldur's Bones }} {{name= Baldur's Gate }} {{description= **@{Tarina|character_name}** ?{Choose|Initial Roll,rolls [[3d6r1k3]] on their turn.|Roll Again,rolls a total of [[?{Previous Total&amp;#124;0&amp;#125;+[[1d6r1k1]] ]]} They can either **roll again** if the total is less than 21, **stand** and pass to the next player, or **bust** and are out of the game if the total is over 21. For more information, see *** Baldur's Bones (<a href="http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***" rel="nofollow">http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***</a>. }} Good Luck and Enjoy!