Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Downtime 2: Elro

Your master has started to recover, and the healers say he will be back to normal after a week or two of rest. The only question now is what to pursue next. 
Elro will spend a lot of time by his master's side. Enquiring about how the spell with the elemental went wrong in the first place during his conscious moments. As well as excitedly showing Allinore his research on healing magic. Elro will also research how to prevent the summoning mistake again.
Seeing your notes on healing magic, your master seems delighted. He tells you that it is his hope that every wizard contributes new developments to the arcane arts, and though you may not have completed a working spell yet, he agrees to spend his efforts on guiding you in the process. To start with, he approves of your learning mundane healing. He has enough working knowledge of priestly magic to know that magical healing is normally influenced by forces that he describes as "less precise" than a wizard's touch, and that trying to heal someone's wounds by pouring a bunch of energy into it and hoping for the best would end badly without a guiding influence such as the gods. Surgical methods, enhanced by magic, could possibly allow a path for the arcane to provide healing. The summoning mistake is a problem that Alinore is more able to provide immediate answers on. He was trying something risky, though he thought he had mitigated all the risks. With your assistance, and the occasional tidbit from Anha the Violet, who Creios asked to check in on Alinore's health, you are all able to determine that the flaw was in one of restriction. Most summoning magic controls or contains the conjured being through restricting its physical form. Alinore's experiment in as he calls it "metaphorical summoning" meant that the elemental did not strictly speaking have a physical form. In the end, he hits the same barrier that you did; divine magic might provide options for restraining non-manifest spirits, but arcane magic can only guard against spirits whose presence is manifest in at least boundary planes. On the other side of the coin, arcane magics are the only ones that could create a sufficient entanglement with elementals in their home planes to allow them to be spiritually summoned without manifest form. It seems likely that Alinore will also have to invent a whole new branch of magic in order to complete his experiment, or otherwise dedicate his life to divine powers.