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3E M&M: New GM looking for players

I am a GM with only some experience looking for players for alternating Saturdays at six o clock CDT. I am hoping to work with players to decide what sort of power level and setting to use. Though I am not by any means an experienced GM.
MnM is a system. I have wanted to try out for a while. Most I' e ever gotten to play was a couple quick sessions, so we'll both. E new to it. ^_^
I'd be interested provided there were more details.
The time is good for me but my joining mainly depends on which alternating Saturdays. I won't be available 6/14/14 for example.
I'm definitely interested. The time works great for me. I have some experience with mutants & masterminds but am not an expert by any means.
Yes, I am going to work out some detail;s and see what people want and then I am going to write some stuff up. What sort of campaign would you guys be interested in running? Give me some details and I'll have something soon. I plan on the cycle being this Saturday (Though we probably will not play this one) skipping next weeks and again the Saturday after.
Do you know if you're going to be using voice or text yet? I might be interested, as well.
Hey. I'm super interested as well. What system are you looking at? And how can we make this happen?
I myself have a microphone and I have found that is usually faster so I will be using one. I am pretty good for checking chat though so if someone lacks a mic we can see how it works. Greg, the system is mutants and masterminds third edition. You can help by telling me what sort of theme you want to play; for example, you all live in a really isolated town that is seeing strange experiments from another dimension come through and find out that maybe you are early experiments as well; basically modern comics; knight templars; wizards versus aliens or people who just discovered their powers.
I'm definitely interested in a 3E game, only problem is that on Saturdays I'm usually not home until about 8 EST (7 CDT).
I would prefer it if we were already established heroes (or anti-heroes) that had various connections to one another.
Shah said: I would prefer it if we were already established heroes (or anti-heroes) that had various connections to one another. +1. Al lot of the games I've played have been starting off heroes with no connection with each other, and I'd like to do something different. And, I think it would also allow us to jump right into the action rather than having to do the superhero equivalent of meeting in a tavern. I'd also be up for talking more in detail about campaign themes, and the like. I'll have to think a bit and try and articulate my thoughts. My only reservation is that weekends are a bit tight for me. A weekday evening (CST) would be a lot more convenient. Although on a weekend I suppose I could just miss a session here or there. I'm pretty M&M experienced and don't mind helping out with character creation, which can sometimes be a bit daunting.
I agree that starting with an already formed group could be good, the ones were you meet during the game is kind same-ish. Unfortunately weekdays will not work for my because I do alternating shifts so it would be a hassle to plan around for everyone. Is anyone else for using this Saturday at six CDT to discuss themes and what sort of characters to play?
Can't do this Saturday, I'm booked right at that time. Friday or Sunday would work fine for me.
It would be possible for me to occasionally do those days but because I do shift work I would prefer we have a constant day when we always play, like Saturday since it's the only day I never work.
As I said in an earlier post, I'm not likely to make it by 6 CDT, though if that day is a discussion rather than the first session then I hope it won't be a problem if I'm late. If it is a problem I'll keep looking.
Nah it shouldn't be a problem if you're a little late. Even if we finish I could still discuss some of the stuff with individuals who could not make it. However I do plan on the game being Saturdays because that is my only reliable day off. Time wise is still up for discussion though.
Saturday at 6 works for me. What method of chat were you thinking of using to have the discussion?
Keenan S. said: It would be possible for me to occasionally do those days but because I do shift work I would prefer we have a constant day when we always play, like Saturday since it's the only day I never work. I just meant that I wouldn't be available to chat tomorrow night. I have prior commitments.
Nicholas A. said: Keenan S. said: It would be possible for me to occasionally do those days but because I do shift work I would prefer we have a constant day when we always play, like Saturday since it's the only day I never work. I just meant that I wouldn't be available to chat tomorrow night. I have prior commitments. Alright, I just thought I should clarify that Saturdays is the most reliable day for us to play. Sorry if I sounded snippy. As for what we should use to chat, roll20 has a chat function but I also have skype and steam if anyone wants it.
You didn't sound snippy at all. I was only concerned that I might have been unclear or vague in my earlier posts.
Nick's Thoughts Hi all, since I won't be able to join you tonight -- and am trying to push off my work for a few minutes -- I thought I"d write a few of my campaign thoughts down. This is just one man's opinion, so take it with a heap of salt. But, I try to be at least thoughtful about it. My general sensibilities are pretty in line with the "modern" comics' sensibility. Full on Silver Age seems too lighthearted for me; it's hard to set the emotional stakes high enough to really grab players and PCs. And, in this genre, I think those stakes (e.g., lives of innocents, Gwen Stacey hanging upside down) are extremely important. On the other hand, grimdark gets kind of exhausting real fast. Only Warhammer 40k seems not to suffer too much from that. M&M"s Freedom City setting, if you're familiar with it, does a nice job of being sort of Silver Age-inspired, but without the kind of Superfriends-syndrome I'm alluding to. That, the recent set of films, the DC Animated Universe (controlling for the fact that they are aimed essentially at kids), and any number of classic comic book runs are all solid for me. The only thing that I think is really important is that I think we should build the PCs with an eye towards the troupe/team/party they are supposed to make up. In some of the M&M games I've played, especially online as opposed to in person, there's been a tendency for the players to make their characters in a kind of hermetic seal. So, while they make cool, interesting characters, the characters don't really fit together. You don't so much have a "team" but "a bunch of superdudes who occupy the same space." The gold standard is, I think, stuff like the X-Men or the Fantastic Four. You end up with the potential for interesting intraparty conflict, conflicting philosophies and worldviews, but it also doesn't strain credulity that these people are working and striving together. The FF snipe and conflict with each other all the time, but they are family. I picked those books as examples b/c they are inherently ensemble pieces, which fits the model of a gaming group, as opposed to the Justice League. The Avengers are kind of 50/50, I think. So, short version: I'd like to get as far from the equivalent of meeting in the super tavern as is practicable. That way, we can start the game with characters that make sense working together and also seem to come from the same universe. It helps if I'm not building a character thinking that we're playing "Spawn" while you're building one thinking we're playing "Superfriends." One other thing is just a naked bias: I don't like spacefaring comics characters. Aliens stranded on Earth are probably ok, but I'm not a fan of including something like the Green Lantern mythos. That's what Star Wars is for. The more considered reason, though, is that I think it makes the rest of the campaign feel smaller, less important. How can one city or one bank in a city feel important compared to the cosmos?