
I use the following code to catch the rolls so that they not displayed in the chat. I can then manipulate them for damage, saving throws, etc.. sendChat("", "[[1d20+" + save + "]] [[1d20+" + save + "]] [[1d20+" + Casting.AttackBonus + "]] [[1d20+" + Casting.AttackBonus + "]] [[" + dice + "]]", function(m) { I currently have a delay of at least 500ms watiing for the roll20 client to feed back the results. I have to use the setTimeout function in order to get the timing right with my other functions that are running at the same time. I have always had to do this but now the delay seems to be quite extreme. Previously the delay was less than 200ms. Is there any reason for this? It has only been happening over the past few days.