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New Gm Questions.Game tomorrow.

Hi All. New to the site and had a quick question. I am running my first game tom. (Pathfinder). I have all my prep done. (Maps drawn and Tokens Selected) . All my Players signed up. I Plan on just using my hard copy materials (Books/Printed Notes/Etc) and just rolling each die "manually". Should I be using Macros? Is this standard? Also. When the players enter the game toward game time. Will they want time to enter there characters sheets or basic stats for them (I have a token assigned for each character which they can control) Or is it ok /Acceptable to have them roll all there dice manually as well? Is there anything else I should know or prepare for? Any help/advice would be grateful. =)
It's perfectly acceptable to just roll stuff out manually. Macros can speed things along a lot if you guys know what you're doing but if everyone has a character sheet handy rolling dice and adding modifiers is what people do at actual tables which Roll20 was designed to emulate in the first place.
You could use this macro: /roll ?{Number of dice|1}d6 It prompt a box wich ask you the nomber of dice, you can make one for every die you need: /roll ?{Number of dice|1}d20 (for a d20) when you create those in settings tab make you sure to select the option visble for all players. It will show you every dice and also calculate the sum of them for you. Hope it helps :D
Hard copies are extremely good to have! Unless you have a really fast computer with multiple monitors set up, you're probably going to save a lot of time using hard copies. Rolling the software dice is useful if you have new players, or just a really chaotic first session. It might not be as fast as hard dice, but it leaves a paper-trail if you ever need to go back and look at something. So how you handle rolls really depends on whether you want to prioritize speed, or record-keeping. Since you said this is both your first session on roll20, and your first game you'll probably just go with real dice. If i understand you correctly, you'll be handling character-creation in-game? You'll probably want to give it at least an hour for that part alone. If you want to see the players roll stats, most are fine with it. Usually I don't care, and they still roll in the chat window. It tends to help the group dynamic when people can all react to crits or crit-fails at the same time. But it doesn't exactly hurt anything when people use real dice. As far as stuff to prepare for, all i can tell you is prepare to feel unprepared. I can all but guarantee that you'll be asked questions you didn't see coming, or questions to which you don't immediately have the answer. And at some point, someone will do something silly, unexpected, or just plain unhelpful. Don't Panic, this is actually the good part. This is where memorable stories come from. Also, most people are really patient and nice to new gm's. Very rarely will you come across someone who's looking to make the situation worse.