I just ran my first Pathfinder session with dynamic lighting. I had to turn it off because some tokens required normal sight, but others had low-light (and can see twice as far). I had no way to make it work so "normal" tokens couldn't see too much without adversely affecting the "low-light" tokens. Is this something in development? I feel like it shouldn't be terribly difficult to allow tokens to do this, but I'm not a programmer. I guess my concern is that this is the sort of thing I think digital products should excel at. As much as I like the effect, it doesn't add any practicality over using "fog of war."