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Scion 2ed enchantment and scale macro - Help!

Scion 2ed sheet has no macro within the sheet for enchantment and scale. I was wondering if anyone can help me with build a macro that helps me accomplish this. Here's my macro : &{template:roll} @{eric donner|attribute} + ?{Modifier|0} + @{eric donner|skill} here's the issue and why this is not working: Modifier in my case is not suppose to add dice, it should change the end value of the result as a set number modifier.  Example: Strength is assigned to Attribute, close combat is assigned to skill. I roll 6 dice total and only 4 dice is success, rest is failure. my modifier is 3 therefore on the template I should see 7 successes, not 4. But this is not working, what I get instead is 10 dice being rolled, 6 from the initial roll and +4 to that from the modifier. d10 based system, each 10 rolled in a dice adds another d10 to the dicepool, a dice is a success if I roll 8 or higher. 
1601730544

Edited 1601730719
Oosh
Sheet Author
API Scripter
The easiest way is to edit the sheet, and add a prompt or Attribute call to the skill drop down options, but you need a Pro sub for that - this would only take a few minutes (at least to put a basic Query or single Attribute call in) if you can find someone willing to help you out. Though you'd still need a Pro sub to use the custom sheet - unless someone in your group is Pro and can create a game with a custom sheet. Basically, the drop-down option values for the skills look like this: < option value =" @{academics}]]d10!}>[[@{targetnumber}]]]]}} {{skill=Academics}} " > Academics </ option > and you need them all to look like this: <option value="@{academics}]]d10!}>[[@{targetnumber}]] +?{Modifier|0} ]]}} {{skill=Academics}}">Academics</option> The other option is a macro with a heap of Query options. It would looks something like this: &{template:roll} {{attribute=?{Attribute?| Intellect,Intellect}} {{roll=[[ {[[@{intellect}| Cunning,Cunning}} {{roll=[[ {[[@{cunning}| Resolve,Resolve}} {{roll=[[ {[[@{resolve}}+?{Skill?| Academics,@{academics}]]d10!}>[[@{targetnumber}]]+?{Modifier|3}]]}} {{skill=Academics}}| Athletics,@{Athletics}]]d10!}>[[@{targetnumber}]]+?{Modifier|3}]]}} {{skill=Athletics}}} That's only 3 attributes and 2 skills, but you get the idea. This needs to be run as an Ability macro from the character sheet, or you can put your character name into all the @{attribute calls}. You basically need to copy the Cunning line another 6 times for the other attributes and change the 3 instances of the name each time, then do the same with the Academics line for every skill. As long as you leave the rest of the line intact in each case, it should work.