The easiest way is to edit the sheet, and add a prompt or Attribute call to the skill drop down options, but you need a Pro sub for that - this would only take a few minutes (at least to put a basic Query or single Attribute call in) if you can find someone willing to help you out. Though you'd still need a Pro sub to use the custom sheet - unless someone in your group is Pro and can create a game with a custom sheet. Basically, the drop-down option values for the skills look like this: < option value =" @{academics}]]d10!}>[[@{targetnumber}]]]]}} {{skill=Academics}} " > Academics </ option > and you need them all to look like this: <option value="@{academics}]]d10!}>[[@{targetnumber}]] +?{Modifier|0} ]]}} {{skill=Academics}}">Academics</option> The other option is a macro with a heap of Query options. It would looks something like this: &{template:roll} {{attribute=?{Attribute?| Intellect,Intellect&#125;&#125; {{roll=[[ {[[@{intellect}| Cunning,Cunning&#125;&#125; {{roll=[[ {[[@{cunning}| Resolve,Resolve&#125;&#125; {{roll=[[ {[[@{resolve}}+?{Skill?| Academics,@{academics}]]d10!&#125;>[[@{targetnumber}]]+?{Modifier&#124;3&#125;]]&#125;&#125; {{skill=Academics&#125;&#125;| Athletics,@{Athletics}]]d10!&#125;>[[@{targetnumber}]]+?{Modifier&#124;3&#125;]]&#125;&#125; {{skill=Athletics&#125;&#125;} That's only 3 attributes and 2 skills, but you get the idea. This needs to be run as an Ability macro from the character sheet, or you can put your character name into all the @{attribute calls}. You basically need to copy the Cunning line another 6 times for the other attributes and change the 3 instances of the name each time, then do the same with the Academics line for every skill. As long as you leave the rest of the line intact in each case, it should work.