Hello everyone! I am currently trying to work on a Macro for a new campaign, which basically is supposed to improve the critical hits (and fails) instead of using the card decks. What it is suppposed to do is the following; Character is rolling a Nat. 20 and is selecting the Macro for the crit hit. He selects which damage type it is supposed to be (slashing, piercing, fire, etc.) and the macro then rolls a 1d20. On a 1, he does the normal damage, but on every other number he gets a different additional action which the Nat. 20 caused. For example, additionally to double the damage, the creature also gets frightened or may lose a limb. As of now I managed to get it to work up until the damage type. When I select the macro, it asks what damage type it is and then rolls a 1d20, but that#s about it. How to I code it that, depending on what the roll it, it will say what happens in the chat? That's what I have so far; ?{Which damage type| Bludgeoning, ***Bludgeoning*** You rolled a [[1d20]]. | Piercing, ***Piercing*** You rolled a [[1d20]]. | Slashing, ***Slashing*** You rolled a [[1d20]]. | Force, ***Force*** You rolled a [[1d20]]. | Psychic, ***Radiant*** You rolled a [[1d20]]. | Necrotic, ***Necrotic*** You rolled a [[1d20]]. | Radiant, ***Radiant*** You rolled a [[1d20]]. | Poison, ***Poison*** You rolled a [[1d20]]. | Cold, ***Cold*** You rolled a [[1d20]]. | Fire, ***Fire*** You rolled a [[1d20]]. | Lightning, ***Lightning*** You rolled a [[1d20]]. | Thunder, ***Thunder*** You rolled a [[1d20]]. | Acid, ***Acid*** You rolled a [[1d20]]. | }