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Global Illumination lights everything like normal daytime. What about overcast, foggy days and twilight/dawn outdoor lighting conditions? Is there a way to make the entire map "dim" without turning it black?
Easiest method is to create a token with transparent png, and a large aura of a darker color visible to all players that covers the whole map. You can stack multiple versions of this token to create the level of dim light you want. You will probably also want to have a 2nd aura visible only to the GM with a size 0, so you can easily find the transparent token to move/delete it later.
Thanks for the suggestion. But it would be very nice if there were a simple way, like the GM slider for Darkness. If there were a slider to adjust the light for all that would be great.
Another method might be to select the map and apply a tint to the graphic. This would only work well for certain colors and if the map is a single image.
You can also create a filled box over the whole map and then type an 8 digit HTML color in: #RRGGBBAA. The last two digits specify the opacity (larger numbers are more opaque). That can give you more fine grained control than overlays and tint.
The Aaron said: You can also create a filled box over the whole map and then type an 8 digit HTML color in: #RRGGBBAA. The last two digits specify the opacity (larger numbers are more opaque). That can give you more fine grained control than overlays and tint. Interesting technique, sir Scriptomancer. Is that kind of HTML color possible to enter for your Drawing Tool color? If so then we could have a Highlighter Pen there.