Introduction Hello everyone, you may remember me from the disaster about 20 days ago, where I took a blundered first step into sheet development. Well I'm here to make amends, by showing you a fully functional, complete sheet, and going through all the proper channels this time. I've been working dilligently on a new character sheet for the 13G subsystem since there are a few features in that game (mainly Runes) which function differently from the base 13th Age game. This is partly my excuse to justify another 13th Age sheet being added to the repo, and also my thematic inspiration for the styling; but my sheet also comes with a LOT of new features and customization options that the rol20 official sheet and the 'legacy' sheet do not have, so that hopefully everyone who plays 13th Age will benefit from this. I have put the sheet through enough internal testing, and testing on the sheet sandbox, that I'm now ready to show it you all publicly and get some feedback. So if you are a pro user and would like to try this custom sheet out for yourself, you can get the .html and .css off of my Github repo . EDIT: or if you want to try the sheet in a public testing suite, you can join this game here: <a href="https://app.roll20.net/join/8713404/rY92AA" rel="nofollow">https://app.roll20.net/join/8713404/rY92AA</a> Here is a preview: <a href="https://imgur.com/a/h68PwyC" rel="nofollow">https://imgur.com/a/h68PwyC</a> And for you convenience as you read this, I will repost the usage documentation from the README to explain it's features: Usage When you open a new character sheet you will be presented with the
Options tab. There are four other tabs: Hero, Powers, Lifestyle, and
Bestiary.
In the options tab you can make decisions about the appearance and functionality of the sheet.
In Ability Setup you can choose the layout of
abilities. Do you want the standard array of STR, CON, DEX, INT, WIS,
and CHA? Or would you like to add a common additional ability such as
Sanity or Honor, or make up your own? There's also a button that will
generate six ability scores for you, with four common number generation
options.
Along-side Incremental Advances is a subheader
called Meta-currency, when you can keep track of Fate or Inspiration, or
EXP if you want to use a more traditional levelling system.
The Custom Info. Fields are used to change the
character summary labels at the top of the character sheet. And the
Extra Subsections buttons will reveal three more fields on the main
sheet for unusual class options, additional customizability, and
meta-game interactions.
The options available in Rules & Macros are more
advanced, and best summarised by the statement about the sheet's design
philosophy, below. The option that an average player will most likely
need to tweak is the Tier Multiplier, which increases damage and
recoveries, when they reach level 5 (x2) and level 8 (x3).
Hero Tab
Here is the main sheet, where the majority of your basic character
information is kept. The first thing to notice are the white switches
next to Adventure , Runes , and Equipment . These will toggle to the Combat , Icons , and Wealth
blocks respectively. The heavy asterisk symbols '✱' pull double-duty as
buttons and bullet points, you can click them to send the corresponding
roll macro to the chat. Buttons that do not repeat, or are not part of a
larger list, are their own text buttons which have a bold font and
highlight in orange when you hover over them. Examples include the
Recovery and Save buttons.
Almost all of the dice rolled by the macros in this sheet use the newly discovered psuedo-reuse ,
which is especially useful in 13th Age, since so many powers rely on
knowing what was naturally rolled before applying any modifiers. Gone
are the days of the hover !
The triangular symbol next to Wounds & Conditions is a dropdown
menu, revealing death save and condition checkboxes, and a repeating
segment for adding custom injuries. The dazed, stunned, and weakened
conditions are automated. And all checkboxes have a summary of the rules
if you mouse over them.
In the Adventure section you can switch between showing Mod.+Level or
just your ability Modifiers. This affects the 'basic check' macro for
each ability, but not anything else.
In the Combat tab, the default settings assume your character is
unarmed and throwing stones. This is partly to show you that
non-standard hit dice are possible on this sheet (such as 1D2), and
partly to remind you that even if you're disarmed you can still fight.
To actually equip a weapon of choice you should rename your primary
melee and ranged weapon names under the Equipment header. Secondary
weapons can also be created as repeating segments, but they are less
automated, so you may wish to use the primary section as a calculator
and then transfer the numbers to the secondary attacks subsection.
The switch for Icons and Runes is there for players who want to
ignore all the Gloranthan features and use this sheet just to play a
normal game of 13th Age. But for those that like to use both
Runes and Icons, the Icons list is also repeated in the Lifestyle tab.
As is Wealth, which comes with a handy-dandy calculator macro, and the
ability to quote your money to the chat (which can also double as a
resources system if you prefer to roll dice instead of track individual
coins).
Powers
This tab houses all of your character's Features , Talents , Spells / Powers , and Gifts / Items ,
with spell-slot and gift trackers to boot. The layout of these
repeating sections is similar to the way it will display in the chat
template, and each is color-coded (Features are green, Talents are
orange, Spells are purple, and Gifts are teal). The Feats checkboxes are
for tracking which powers you've upgraded. And the drop-down
description box can be used to copy over from the SRD or your rules
.pdf.
Additional customizations can be made in the Macro drop-down, such as
changing the color, or adding extra rows to the template display. For
example, you can add roll to hit, damage on hit, and damage on miss rows
using additional double curly braces {{}} as follows:
&{template:13G_red} {{name=@{name}}} {{type=@{type}}} {{usage=@{usage}}} {{text=@{description}}} {{Result=[[[[1D20]]+[[5]]]]=$[[0]]+$[[1]]}} {{Hit=[[1D6+5]]}} {{Miss=[[@{level}]]}}
Only name , type , usage , and text
have specific functions assigned to them within the template. You can
title any other row with anything you like. And you can change the color
to any of the following: _red , _green , _blue , _orange , _teal , _purple , _black , _grey , or _white .
If you selected the 'Specials' and/or 'Minions' buttons in the
Options tab, then they appear in the Powers tab. If you accidentally
press 'X' on either one, fear not, your data is not lost: simply
re-click to reveal the hidden section.
The Minions block is slightly different from the rest of the sheet
powers, as it gives options for the creatures statblock and one basic
attack. There are also feats checkboxes and a description box, since
most summoned creatures are technically class powers.
Lifestyle
This Tab gives you lots of space to write about your character, their
appearance, backstory, or their adventures and the people they've met.
As mentioned, the Icons and Wealth blocks are also repeated here for
your convenience, since this tab will probably most frequently be used
during downtime. The Additional Notes block is a large
repeating segment with even more space, and the option to color code all
your notes and quote them to chat, for those particularly meticulous
players.
If you selected the 'Factions' buttons in the Options tab, then it
will appear in the Lifestyle tab. The Factions section is for
interacting with a meta-game layer, typically during downtime, and
tracking those interactions. Examples of it's use would include:
constructing a fortress, running a cult, keeping up with a noble court,
or tinkering with a powerful magic item. All the boxes are left open on
this repeating segment so you can use it for whatever you wish.
Bestiary
This Tab is mostly for use by gamemasters. It let's you write
information and describe statblocks for your non-player characters,
monsters, and other beasties. Most of the sections here are repeats of
earlier ones. The Mooks repeating segment, for example,
is a reprint of Minions, without the feats: so that you can have a main
villain and all their cronies listed in one place. The conditions
checkboxes in this instance only apply to the main NPC's basic attacks
though, conditions on mooks must be tracked manually.
By default, all of the macros on this tab will be whispered to the
GM. But for those that prefer to roll in the open you can change this
with the 'Whisper NPC macros to GM?' drop-down menu in the Options tab. The main header in the Bestiary tab, NPC Name , is also renamable so that you can hide the creature's true name from the automated macros, if you wish to.
Design Philosophy
This sheet has been built with rules representation first in mind, rather than rules implementation .
This key distinction means that many of the macros and calculations
that are normally hard-coded and noninteractable in other character
sheets have been brought up to a safely editable 'soft-layer'. The sheet
opens by default on the Options tab, for this reason, so that all new
users can see and realize for themselves exactly what the sheet is
capable of. (Depending on your preferences, this may even allow you play
games that are entirely different from 13th Age, but still use a
familiar sheet).
Similarly though, these features have also been designed to be
unintrusive for users who only care to play the game as written, so you
never have to look at them again if you don't want to — except when
making a new character. Conclusion Since the sheet is already complete and only in need of bug-testing and tweaks based on your feedback, the only question is whether or not there's interest for this sheet to be added to the main repository so that everyone can enjoy it. Obviously, I hope that there is , since I've worked very hard on this! I'm still unsure of the process for adding a new sheet, but I'm assuming it needs public demand and staff approval? Thank you very much for reading. And I hope you enjoy the sheet :)