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Looking for hex map tiles - any quick and easy to use?

Hello, I'm wondering if anyone knows of any hex map tile sets that are quick and easy to use? By that, I mean ones where I don't have to re-size each tile after dragging it out. Or if I do have to resize it, I'm looking for a set that has no clear space around each time, so that just size dragging to the corner will cause it to snap to the correct size. Right now I'm using some that have a clear space all the way around so unless I manually go in and change the the size to 100 pixels it shrinks to a size smaller than a hex, which is a massive pain the butt. This is what I am currently working with.... Top is when first dragged out Middle and bottom are what it will snap to if I drag to resize, hence having to manually change to 100 x 100 to get it to sit flush with the grid.
1602291461
Munky
Pro
Marketplace Creator
Compendium Curator
Hi Simon! Easiest way to assemble this set in Roll20 is to go to you r Page Settings from the Page Toolbar , then set your Cell Width to 2 (140 pixels) and hold ALT while dragging the tiles onto the board. You can also assemble them in other apps like HexKit and import the final version of the map into Roll20 when you are finished.
1602298375
Gold
Forum Champion
The munky method, above, is awesome. Try that. Otherwise, since you are a PRO account user, another method is using Roll20 API, from the One-Click it's called TokenMod API script.  Drop all your hexes onto the board. Select them all. Use the proper TokenMod command to resize all those hex-tokens to the 100x100 size that you needed.  Easier than sizing them 1 at a time, in the Advanced > Set Size > Pixels submenus.
Munky said: Hi Simon! Easiest way to assemble this set in Roll20 is to go to you r Page Settings from the Page Toolbar , then set your Cell Width to 2 (140 pixels) and hold ALT while dragging the tiles onto the board. You can also assemble them in other apps like HexKit and import the final version of the map into Roll20 when you are finished. Cheers Munky - under normal circumstances I'd say this would fix it, but I'm building a giant world map so I think increasing cell width might increase performance issues? If anything, I was gonna drop to 0.5x to squeeze more in. The tile set is great otherwise, I've used it quite a bit elsewhere.
Gold said: The munky method, above, is awesome. Try that. Otherwise, since you are a PRO account user, another method is using Roll20 API, from the One-Click it's called TokenMod API script.  Drop all your hexes onto the board. Select them all. Use the proper TokenMod command to resize all those hex-tokens to the 100x100 size that you needed.  Easier than sizing them 1 at a time, in the Advanced > Set Size > Pixels submenus. This is also sound advice, thank you - I didn't know that API option existed - however, it does rely on me know exactly which bits I'm using and unfortunately I'm deciding what I'm building as I go.
1602355995
Munky
Pro
Marketplace Creator
Compendium Curator
Simon S said: Cheers Munky - under normal circumstances I'd say this would fix it, but I'm building a giant world map so I think increasing cell width might increase performance issues? If anything, I was gonna drop to 0.5x to squeeze more in. The tile set is great otherwise, I've used it quite a bit elsewhere. A little bit of an unconventional workaround could be to build your map in that x2 ratio, then use the selector tool and select every tile on the board at the same time, then right click and set to drawing, then resize the grid to .5 and then re-select all of the tiles at once and adjust the size of them all at the same time to fit the grid. This can be tricky and tedious though, and difficult to get just right, but the initial size will be there so you wouldn't have to adjust every tile one by one. You just have to fine tune adjust them all together from each side until it is as close as possible. By setting them all to drawing will make it to where you don't have to hold ALT while adjusting them. Not the best work around, but it could help in this scenario none the less.
1602447324
Gold
Forum Champion
Simon S said: Gold said: The munky method, above, is awesome. Try that. Otherwise, since you are a PRO account user, another method is using Roll20 API, from the One-Click it's called TokenMod API script.  Drop all your hexes onto the board. Select them all. Use the proper TokenMod command to resize all those hex-tokens to the 100x100 size that you needed.  Easier than sizing them 1 at a time, in the Advanced > Set Size > Pixels submenus. This is also sound advice, thank you - I didn't know that API option existed - however, it does rely on me know exactly which bits I'm using and unfortunately I'm deciding what I'm building as I go. To help open up the API TokenMod option for you ---- You could use this method "as you go" by making a Macro Button (in your Quick Bar, or in the Token Actions), to quickly (1-press) execute the TokenMod API command for resizing a selected graphic to 100x100 (or whatever pre-set size you know). The Aaron whose nickname The Arcane Scriptomancer, ALSO has made a Different (also free) API Script, which WHEN RUNNING causes every graphic that you drop on your table to be dropped (resized) to a particular size, such as 100x100 or 600x650 or whatever you require. In that variation of the method, you just run that API while you're working on hex maps, and disable that API when you want the regular Roll20 sizing procedure for game days. API is full of a lot of different approaches to this, and can-be easier to use than it initially sounds. You won't be writing your own API code, but you would have to learn how to write the command lines for the pre-made API script that applies to your situation. So there is a learning curve but it's not like learning programming entirely, it's more like asking on this forum to get the code you need to accomplish a particular task like this. Totally understand if you find a Hex set that's more accommodating to your needs, but IF you want to use the Hexes you already own, that require the resize burden, I really think an API could make that quick for you, and save your use of that art-hex-set. Plus, since you already paid for PRO and API is one of the strong PRO account benefits. Check into it.
Cheers guys, I think this will be the way to go: "You could use this method "as you go" by making a Macro Button (in your Quick Bar, or in the Token Actions), to quickly (1-press) execute the TokenMod API command for resizing a selected graphic to 100x100 (or whatever pre-set size you know)." Thanks again for the suggestions.