I'll get this in a more useful format when I get home:
FIZZLE FINWICKET
CR
4
XP 1,200
Male
gnome
sorcerer
5
None
Small
humanoid
(gnome)
Init +9;
Senses
low-light vision, Perception +7
DEFENSE
AC 15, touch 15, flat-footed 12 (+1 deflection, +3 Dex, +1 size)
hp 40 (5d6+10)
Fort +4, Ref +5, Will +5, +2 vs. illusion spells or effects
Resist electricity 10
OFFENSE
Speed 20 ft.
Special Attacks Elemental Ray (1d6+2, 9/day),
Spell-Like Abilities:
dancing lights (
1/day)
ghost sound (
DC 16,
1/day)
prestidigitation (
DC 16,
1/day)
speak with animals (
DC ,
1/day)
Known Sorcerer Spells
(CL 5th, concentration +11):
2nd (6/day)— create pit (DC 18), glitterdust (DC 18), scorching ray (electricity)
1st (8/day)— color spray (DC 18), grease (DC 17), liberating command , mage armor , magic missile , ray of enfeeblement (DC 17), burning hands (electricity) (DC 17)
0 (at will)— detect magic , light , mage hand , message , read magic , spark (DC 16)
STATISTICS
Str 8, Dex 16, Con 14, Int 14, Wis 10, Cha 22
Base Atk +2; CMB +0 ; CMD 14
Feats
Eschew Materials, Expanded Arcana, Improved Initiative, Toppling Spell
Skills
Acrobatics +3, Acrobatics (Jump) -1, Appraise +2, Bluff +14, Climb -1, Craft (Untrained) +2, Diplomacy +6, Disguise +6, Escape Artist +3, Fly +5, Heal +0, Intimidate +6, Knowledge (Arcana) +6, Perception +7, Perform (Untrained) +6, Ride +3, Sense Motive +0, Spellcraft +10, Stealth +7, Survival +0, Swim -1, Use Magic Device +14
Languages Common, Giant, Gnome, Goblin, Sylvan
SQ bloodline arcana, bonus bloodline power use (4x), cantrips,
defensive training, elemental bloodline (air), gnome magic, hatred,
illusion resistance, keen senses, low-light vision, obsessive, weapon
and armor proficiency, weapon familiarity, , , ,
Gear
shifter's headband (cha) +2;
ring of protection +1;
ring of sustenance;
cloak of resistance +1;
outfit (artisan's/small);
Backpack (Masterwork) (Small)
[
Canteen;
Chalk (1 Piece);
Fishhook;
Magnet;
Mirror (Small/Steel);
Parchment (Sheet) (x5);
];
Canteen
;
Pouch (Belt) (Small)
[
Oil (1 Pint Flask) (x2);
Wand (Cure Light Wounds/Cleric/1st);
];
SPECIAL ABILITIES
Bloodline Arcana
Whenever you cast a spell that deals energy damage, you can change
the type of damage to electricity. This also changes the spell's type to
Electricity.
Bonus Bloodline Power Use (4x)
Select one bloodline power at 1st level that is normally usable a
number of times per day equal to 3 + the sorcerer's Charisma modifier.
The sorcerer adds +1/2 to the number of uses per day of that bloodline
power.
Cantrips
You learn a number of cantrips, or 0-level spells. These spells are
cast like any other spells, but they do not consume any slots and may
be used again.
Defensive Training
(Ex)
Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Elemental Bloodline (Air)
The power of the elements resides in you, and at times you can
hardly control its fury. This influence comes from an elemental outsider
in your family history or a time when you or your relatives were
exposed to a powerful elemental force.
Elemental Ray
(Sp)
You can unleash an elemental ray as a standard action, targeting
any foe within 30 feet as a ranged touch attack. This ray deals 1d6+2
points of electricity damage You can use this ability 9 times per day.
Eschew Materials
Gnome Magic
(Sp)
Gnomes add +1 to the DC of any saving throws against illusion
spells that they cast. Gnomes with a Charisma of 11 or higher also gain
spell-like abilities.
Hatred
(Ex)
Gnomes receive a +1 bonus on attack rolls against humanoid
creatures of the reptilian and goblinoid subtypes due to special
training against these hated foes.
Illusion Resistance
(Ex)
Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses
(Ex)
Gnomes receive a +2 bonus on Perception skill checks.
Low-Light Vision
(Ex)
You can see x2 as far as humans in low illumination. Characters
with low-light vision have eyes that are so sensitive to light that they
can see twice as far as normal in dim light. Low-Light Vision is color
vision. A spellcaster with low-light vision can read a scroll as long as
even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as
well as they can during the day.
Magical Lineage (Magic Missile)
One of your parents was a gifted spellcaster who not only used
metamagic often, but developed many magical items and perhaps even a new
spell or two--and you have inherited a fragment of this greatness. When
you apply metamagic feats to Magic Missile, treat its actual level as 1
lower for determining the spell's final adjusted level.
Obsessive
(Ex)
Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Reactionary
You were bullied often as a child, but never quite developed an
offensive response. Instead, you became adept at anticipating sudden
attacks and reacting to danger quickly. You gain a +2 trait bonus on
Initiative checks.
Resistance to Electricity
(Ex)
You may ignore 10 points of Electricity damage each time you take electricity damage.
Sorcerer Expanded Arcana 2x1
Weapon and Armor Proficiency
Sorcerers are proficient with all simple weapons. They are not
proficient with any type of armor or shield. Armor of any type
interferes with a sorcerer's gestures, which can cause his spells with
somatic components to fail.
Weapon Familiarity
(Ex)
Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.