Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[1e, 5e][LFP][Paid] Have Dice -- Will DM!

1601662751

Edited 1604938372
"Have dice -- Will DM!" I am a DM for hire and run games for 4-6+ players.   I am a big fan of the theater of the mind and an author, so I strive to create an immersive game that frees up the players' imagination--let's build a great story together! This game will require payment to the Game Master at a rate of $50 per four-hour session, due prior to each session (first session complimentary). Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Payment accepted through Zelle (preferred) or Venmo.  Game will be run through Discord Server and Roll20 for maps, etc.  My games include detailed session summaries within two days of session. Can run any module or adventure or edition of D&D. I am a 1e AD&D expert, and have devised a homebrew world that includes old classic AD&D modules. Availability (all times EST): Every Tuesday at 8 pm-midnight, and every other Friday (8-midnight) and Saturday (time negotiable) starting Oct 2/3 (Oct 16/17, 30/31, etc.)
1601825242

Edited 1601825331
Here's a few sentences from a post-session summary of my Adeins 2 campaign: Day 8 of Halfdan Ragnarsson's adventure began in the dungeon of the Keep on the Borderlands. His adventure wasn't going as planned. After traveling for months with Gruffudd Lewellyn, a man he came to respect, trust and follow, he was now alone and in trouble. Gruffudd's body was still warm in its grave, and now Halfdan faced a suit for killing, along with Gruffudd, bandits on the highway. Zeyla, the scribe and advisor to the Castellan Astor Matir, visited Halfdan to make sure he was ready. Then a hearty breakfast was brought. After a long, dreadful wait--Halfdan was so sick of waiting in the cell--he was led to the Inner Baily, were just days before he was permitted to train. A 10x6 platform stood in front of the fortress and two wooden booths stood off to the left and right of the platform. He was led to the booth  on the left. Only heavily armed Blue Cloaks were present. Soon, the Inner Gate swung open and a crowd of commoners started filling an area marked off by a rope line for spectators. After some time, the villagers who brought suit against him appeared and made their way to their booth. Then Halfdan recognized his other friends coming to him and remembered he wasn't really alone.
Another sample game summary from my Adeins 1 campaign: Other than identifying those notes, Hallorann said he didn't know Rowena nor the tune. Garlen made a  bit of a scene when he touched Pierre for some unknown reason. Looking at the music reminded Hallorann it was time to play his music, so he grabbed his lute, threw open the window and the front doors, and played a jig for his guests inside and the gathered crowd outside. Torrance took Bjorn to the dance floor, and he will learn later, he is lighter in the purse (9 gp), and then Garlen, whom she told him in the thieves cant he better not dream of robbing her or Hallorann. She indicated that she suspected the hobbit was no jeweler. The jig turned to a soft ballad about the harvest. After that, a dirge on the harsh times that befell Haven. And then the nightly entertainment got underway.... Outside, the crowd started dispersing quickly as the pale full moon rose over the mountains in the southeast. Pierre and Descartes bid hasty adieus. Outside, Llyod's silent wife suddenly found her harsh voice and started demanding Hallorann keep playing. He grew extremely nervous and shut the doors and covered the windows. Wendy's voice grew guttural, and then she was silent. A horrible roaring took her place. Then, loudly, something banged on the door. "The beast!" Hallorann declared, fear written all over his face.
Sample 3: Further down the road, the tree tops appeared scorched. More burnt trees were seen the further south they wandered. Then, a figure loudly ran through the woods and burst onto the hunter's trail ahead of them. It was an elf, face and clothes dirty with soot. She ran to Carl and started muttering about a "dragon!" When she finally calmed she warned them of a Red Dragon, whom she and her merry band of thieves accidentally awakened. She begged Carl and his friends to help her, but Carl was cautious. They allowed her to ride in the wagon. When they reached the edge of the woods, the elf panicked. She did not want to go to the Keep. Carl and his new friends emerged from the woods only to be more shocked: the north side of the keep had obviously been heavily damaged. Was this the work of the red dragon?