
Update: 2 spots left. Listing: <a href="https://app.roll20.net/lfg/listing/259153/ellings-new-heresy-aeternum-ii" rel="nofollow">https://app.roll20.net/lfg/listing/259153/ellings-new-heresy-aeternum-ii</a> Rules : Official Dark Heresy 2e rules (but fun before rules) Requirements : Knowledge about the lore is always advantageous, but not required. You will learn by playing, and having fun role-playing is more important than adhering too close to what the rules say. The more you play, the more you will learn - and I will always be there for any questions (before, during and after the sessions). You do need, however, to be comfortable speaking English, describing your actions and do some voice acting. Session Length : Typically around 2-3 hours. Time: Days are flexible . Will be posted in Discord and on an online schedule. Time is 18.30 GMT+2 (Stockholm). 1 hour ahead of UK time . Discord : Send me a PM for the link! About Warhammer 40K and Dark Heresy (2e) Gameplay The players assume the role of a group of Acolytes working for an Inquisitor, who sends them on various missions. Depending on the type of mission, the gameplay can involve investigation , combat , intrigue , or a number of other genres. Therefore, I, the GM, can tailor the campaign to suit the player group. As the players work for an Inquisitor, most missions involve rooting out heresies or matters relating to them, but the breadth of the game allows for many other missions, including wiping out dangerous gangs, gathering evidence of corruption, dealing with alien threats or eliminating rogue psykers . System Dark Heresy only uses 10-sided die, which makes it easy to get familiar with. Often no more than 2 are needed and read as a percentile or to calculate damage. Characters have 9 characteristics; Weapon Skill (WS) Ballistic Skill (BS) Strength (Str) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel) The values for these attributes range from 1 to 100, although the "normal" range in the beginning ranges between 30 - 40 (for humans, that is). Who will you be? The stage is yours, and the possibilities close to endless. We will create your character together, where we will look into your preferred play style. Do you come from a feral world, a planet where the dominant culture is trapped in a primitive state? Or from a hive world, where you have been a tiny cog in a gigantic city-machine? Or perhaps you are a highborn, the elite of Imperial worlds? Every world have its own background with their particular skill sets and advantages. Home worlds to choose from: Feral World Forge World Highborn Hive World Shrine World Voidborn Agri-World Feudal World Frontier World Death World Garden World Research Station Daemon World Penal Colony Quarantine World But this is only the beginning of your life. What did you do on that world? What background did you have? Again, they all have their different advantages and skills for you to choose between! Backgrounds to choose from: Adeptus Administratum Adeptus Arbites Adeptus Astra Telepathica Adeptus Mechanicus Adeptus Ministorum Imperial Guard Outcast Adepta Sororitas Mutant Heretek Imperial Navy Rouge Trader Fleet Exorcised Now we know where you are from and more about your background. But what was your role there? Now comes the time to specify your skills! Roles to choose from: Assassin Chirurgeon Desperado Hierophant Mystic Sage Seeker Warrior Fanatic Penitent Ace Crusader From here we have your character close to finished, exactly as you want him, her, or even, it (the mechanicus are a special breed) to be! From now we will flesh you out with aptitudes, extra skills, gear, etc. To prepare you for the grim darkness that is Dark Heresy! Welcome to join, I look forward to cleanse the Imperium from the unclean. The Emperor protects! Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.