This is an option to play an effect or sound when a die rolls a certain result. For example, when a die rolls a crit- play the sound the DM has put into the "crit sound" slot (BOOM! ZAP! CHANG! EXCELLENT! CRITICAL! etc). On CS: Changes die color, plays GM selected crit sound, puts the selected crit graphic on a polygon that spawns over the die (a gif will play starting at frame one for explosions, glows etc). On CF: Changes the die color on a critical fail. On Success: On Fail: Change the die color / delete the die / play effect. On Explode: etc This could be extended to macros- you declare the display options in one line, and any dice rolls after that line use the display option.