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Visual and audio dice feedback

This is an option to play an effect or sound when a die rolls a certain result. For example, when a die rolls a crit- play the sound the DM has put into the "crit sound" slot  (BOOM!  ZAP!  CHANG!  EXCELLENT!  CRITICAL! etc). On CS:   Changes die color, plays GM selected crit sound, puts the selected crit graphic on a polygon that spawns over the die (a gif will play starting at frame one for explosions, glows etc).   On CF:   Changes the die color on a critical fail. On Success: On Fail:  Change the die color / delete the die / play effect. On Explode:   etc This could be extended to macros- you declare the display options in one line, and any dice rolls after that line use the display option.
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