I took a free D&D 5e Code and modify it to what I need for my game. BUT now the players can't save their information in the Character Sheet area. Can someone help? Here is the code: <form class="charsheet"> <header> <section class="charname"> <label for="charname">Character's Real Name</label><input name="attr_charname" placeholder="Thoradin Fireforge" /> </section> <section class="misc"> <ul> <li> <label for="codename">Code Name</label><input name="attr_codename" placeholder="Paladin 2" /> </li> <li> <label for="species">Species</label><input name="attr_species" placeholder="Acolyte" /> </li> <li> <label for="level">Level</label><input name="attr_level" placeholder="Player McPlayerface"> </li> <li> <label for="exppoints">Exp Points</label><input name="attr_exppoints" placeholder="Half-elf" /> </li> <li> <label for="xteamaffiliation">X-Team Affiliation</label><input name="attr_xteamaffiliation" placeholder="Lawful Good" /> </li> <li> <label for="typeoffighter">Type of Fighter</label><input name="attr_typeoffighter" placeholder="3240" /> </li> </ul> </section> </header> <main> <section> <section class="attributes"> <div class="scores"> <ul> <li> <div class="score"> <label for="Strengthscore">Strength</label><input name="attr_Strengthscore" placeholder="10" class="stat"/> </div> <div class="modifier"> <input name="Strengthmod" placeholder="+0" class="statmod"/> </div> </li> <li> <div class="score"> <label for="Dexterityscore">Dexterity</label><input name="attr_Dexterityscore" placeholder="10" class="stat"/> </div> <div class="modifier"> <input name="Dexteritymod" placeholder="+0" class=statmod/> </div> </li> <li> <div class="score"> <label for="Endurancescore">Endurance</label><input name="attr_Endurancescore" placeholder="10" class="stat"/> </div> <div class="modifier"> <input name="Endurancemod" placeholder="+0" class="statmod"/> </div> </li> <li> <div class="score"> <label for="Intelligencescore">Intelligence</label><input name="attr_Intelligencescore" placeholder="10" class="stat"/> </div> <div class="modifier"> <input name="Intelligencemod" placeholder="+0" /> </div> </li> <li> <div class="score"> <label for="Wisdomscore">Wisdom</label><input name="attr_Wisdomscore" placeholder="10" class="stat"/> </div> <div class="modifier"> <input name="Wisdommod" placeholder="+0" class="statmod"/> </div> </li> <li> <div class="score"> <label for="Staminascore">Stamina</label><input name="attr_Staminascore" placeholder="10" class="stat"/> </div> <div class="modifier"> <input name="Staminamod" placeholder="+0" class="statmod"/> </div> </li> </ul> </div> <div class="proficiencybonus box"> <div class="label-container"> <label for="proficiencybonus">Proficiency Bonus</label> </div> <input name="attr_proficiencybonus" placeholder="+2" /> </div> <div class="saves list-section box"> <ul> <li> <label for="Strength-save">Strength</label><input name="attr_Strength-save" placeholder="+0" type="text" /><input name="Strength-save-prof" type="checkbox" /> </li> <li> <label for="Dexterity-save">Dexterity</label><input name="attr_Dexterity-save" placeholder="+0" type="text" /><input name="Dexterity-save-prof" type="checkbox" /> </li> <li> <label for="Endurance-save">Endurance</label><input name="attr_Endurance-save" placeholder="+0" type="text" /><input name="Endurance-save-prof" type="checkbox" /> </li> <li> <label for="Intelligence-save">Intelligence</label><input name="attr_Intelligence-save" placeholder="+0" type="text" /><input name="Intelligence-save-prof" type="checkbox" /> </li> <li> <label for="Wisdom-save">Wisdom</label><input name="attr_Wisdom-save" placeholder="+0" type="text" /><input name="Wisdom-save-prof" type="checkbox" /> </li> <li> <label for="Stamina-save">Stamina</label><input name="attr_Stamina-save" placeholder="+0" type="text" /><input name="Stamina-save-prof" type="checkbox" /> </li> </ul> <div class="label"> Abilities </div> </div> <div class="skills list-section box"> <ul> <li> <label for="Acrobatics">Acrobatics <span class="skill">(Dex)</span></label><input name="attr_Acrobatics" placeholder="+0" type="text" /><input name="Acrobatics-prof" type="checkbox" /> </li> <li> <label for="Animal Handling">Animal Handling <span class="skill">(Wis)</span></label><input name="attr_Animal Handling" placeholder="+0" type="text" /><input name="Animal Handling-prof" type="checkbox" /> </li> <li> <label for="Arcana">Arcana <span class="skill">(Int)</span></label><input name="attr_Arcana" placeholder="+0" type="text" /><input name="Arcana-prof" type="checkbox" /> </li> <li> <label for="Athletics">Athletics <span class="skill">(Str)</span></label><input name="attr_Athletics" placeholder="+0" type="text" /><input name="Athletics-prof" type="checkbox" /> </li> <li> <label for="Deception">Deception <span class="skill">(Cha)</span></label><input name="attr_Deception" placeholder="+0" type="text" /><input name="Deception-prof" type="checkbox" /> </li> <li> <label for="History">History <span class="skill">(Int)</span></label><input name="attr_History" placeholder="+0" type="text" /><input name="History-prof" type="checkbox" /> </li> <li> <label for="Insight">Insight <span class="skill">(Wis)</span></label><input name="attr_Insight" placeholder="+0" type="text" /><input name="Insight-prof" type="checkbox" /> </li> <li> <label for="Intimidation">Intimidation <span class="skill">(Cha)</span></label><input name="attr_Intimidation" placeholder="+0" type="text" /><input name="Intimidation-prof" type="checkbox" /> </li> <li> <label for="Investigation">Investigation <span class="skill">(Int)</span></label><input name="attr_Investigation" placeholder="+0" type="text" /><input name="Investigation-prof" type="checkbox" /> </li> <li> <label for="Medicine">Medicine <span class="skill">(Wis)</span></label><input name="attr_Medicine" placeholder="+0" type="text" /><input name="Medicine-prof" type="checkbox" /> </li> <li> <label for="Nature">Nature <span class="skill">(Int)</span></label><input name="attr_Nature" placeholder="+0" type="text" /><input name="Nature-prof" type="checkbox" /> </li> <li> <label for="Perception">Perception <span class="skill">(Wis)</span></label><input name="attr_Perception" placeholder="+0" type="text" /><input name="Perception-prof" type="checkbox" /> </li> <li> <label for="Performance">Performance <span class="skill">(Cha)</span></label><input name="attr_Performance" placeholder="+0" type="text" /><input name="Performance-prof" type="checkbox" /> </li> <li> <label for="Persuasion">Persuasion <span class="skill">(Cha)</span></label><input name="attr_Persuasion" placeholder="+0" type="text" /><input name="Persuasion-prof" type="checkbox" /> </li> <li> <label for="Religion">Religion <span class="skill">(Int)</span></label><input name="attr_Religion" placeholder="+0" type="text" /><input name="Religion-prof" type="checkbox" /> </li> <li> <label for="Sleight of Hand">Sleight of Hand <span class="skill">(Dex)</span></label><input name="attr_Sleight of Hand" placeholder="+0" type="text" /><input name="Sleight of Hand-prof" type="checkbox" /> </li> <li> <label for="Stealth">Stealth <span class="skill">(Dex)</span></label><input name="attr_Stealth" placeholder="+0" type="text" /><input name="Stealth-prof" type="checkbox" /> </li> <li> <label for="Survival">Survival <span class="skill">(Wis)</span></label><input name="attr_Survival" placeholder="+0" type="text" /><input name="Survival-prof" type="checkbox" /> </li> </ul> <div class="label"> Skills </div> </div> </div> </section> <div class="passive-perception box"> <div class="label-container"> <label for="passiveperception">Passive Wisdom (Perception)</label> </div> <input name="attr_passiveperception" placeholder="10" /> </div> <div class="otherprofs box textblock"> <label for="otherprofs">Ally and Special Items</label><textarea name="attr_otherprofs"></textarea> </div> </section> <section> <section class="combat"> <div class="armorclass"> <div> <label for="ac">Total Armor</label><input name="attr_ac" placeholder="10" type="text" /> </div> </div> <div class="initiative"> <div> <label for="initiative">Initiative</label><input name="attr_initiative" placeholder="+0" type="text" /> </div> </div> <div class="speed"> <div> <label for="speed">Speed</label><input name="attr_speed" placeholder="30" type="text" /> </div> </div> <div class="hp"> <div class="regular"> <div class="max"> <label for="maxhp">Life Point Maximum</label><input name="attr_maxhp" placeholder="10" type="text" /> </div> <div class="current"> <label for="currenthp">Current Life Points</label><input name="attr_currenthp" type="text" /> </div> </div> <div class="temporary"> <label for="temphp">Temporary Life Points</label><input name="attr_temphp" type="text" /> </div> </div> <div class="combatdice"> <div> <div class="total"> <label onclick="totalhd_clicked()" for="totalhd">Total</label><input name="attr_totalhd" placeholder="2d10" type="text" /> </div> <div class="remaining"> <label for="remaininghd">Combat Dice</label><input name="attr_remaininghd" type="text" /> </div> </div> </div> <div class="deathsaves"> <div> <div class="label"> <label>Life or Death</label> </div> <div class="marks"> <div class="deathsuccesses"> <label>Successes</label> <div class="bubbles"> <input name="attr_deathsuccess1" type="checkbox" /> <input name="attr_deathsuccess2" type="checkbox" /> <input name="attr_deathsuccess3" type="checkbox" /> </div> </div> <div class="deathfails"> <label>Failures</label> <div class="bubbles"> <input name="attr_deathfail1" type="checkbox" /> <input name="attr_deathfail2" type="checkbox" /> <input name="attr_deathfail3" type="checkbox" /> </div> </div> </div> </div> </div> </section> <section class="attacksandspellcasting"> <div> <label>Powers</label> <table> <thead> <tr> <th> Type </th> <th> Atk Bonus </th> <th> Damage/Type </th> </tr> </thead> <tbody> <tr> <td> <input name="attr_atkname1" type="text" /> </td> <td> <input name="attr_atkbonus1" type="text" /> </td> <td> <input name="attr_atkdamage1" type="text" /> </td> </tr> <tr> <td> <input name="attr_atkname2" type="text" /> </td> <td> <input name="attr_atkbonus2" type="text" /> </td> <td> <input name="attr_atkdamage2" type="text" /> </td> </tr> <tr> <td> <input name="attr_atkname3" type="text" /> </td> <td> <input name="attr_atkbonus3" type="text" /> </td> <td> <input name="attr_atkdamage3" type="text" /> </td> </tr> <tr> <td> <input name="attr_atkname4" type="text" /> </td> <td> <input name="attr_atkbonus4" type="text" /> </td> <td> <input name="attr_atkdamage4" type="text" /> </td> </tr> </tbody> </table> <textarea></textarea> </div> </section> <section class="equipment"> <div> <label>Equipment</label> </div> <textarea placeholder="Equipment list here"></textarea> </div> </section> </section> <section> <section class="flavor"> <div class="personality"> <label for="personality">Head Armor</label><textarea name="attr_personality"></textarea> </div> <div class="ideals"> <label for="ideals">Body Armor</label><textarea name="attr_ideals"></textarea> </div> <div class="bonds"> <label for="bonds">Arm Armor</label><textarea name="attr_bonds"></textarea> </div> <div class="flaws"> <label for="flaws">Leg Armor</label><textarea name="attr_flaws"></textarea> </div> </section> <section class="attacksandspellcasting"> <div> <label>Weapons</label> <table> <thead> <tr> <th> Name </th> <th> Atk Bonus </th> <th> Damage/Type </th> </tr> </thead> <tbody> <tr> <td> <input name="attr_atkname1" type="text" /> </td> <td> <input name="attr_atkbonus1" type="text" /> </td> <td> <input name="attr_atkdamage1" type="text" /> </td> </tr> <tr> <td> <input name="attr_atkname2" type="text" /> </td> <td> <input name="attr_atkbonus2" type="text" /> </td> <td> <input name="attr_atkdamage2" type="text" /> </td> </tr> <tr> <td> <input name="attr_atkname3" type="text" /> </td> <td> <input name="attr_atkbonus3" type="text" /> </td> <td> <input name="attr_atkdamage3" type="text" /> </td> <tr> <td> <input name="attr_atkname4" type="text" /> </td> <td> <input name="attr_atkbonus4" type="text" /> </td> <td> <input name="attr_atkdamage4" type="text" /> </td> </tr> </tr> </tbody> </table> <textarea></textarea> </div> </section> </section> </main> </form>