
Looking to add player/players to a homebrew campaign that I run Wednesdays at 8 PM EDT. Check out it out here . I'm interested in people who are dedicated to the game, good at working with other people, play consistently, and are willing to build an awesome world together! Overview A homebrew campaign set in the Land of Gol, a western peninsula on the greater continent of Thaer. See lore primer for more details. The group meets weekly from 8 PM - 12 AM EST, Wednesdays. Sessions tend to spill over timewise; however, they sometimes end earlier, basically between 11 PM - 1 AM. The length of the campaign depends on party cohesion (but it has been going for months and likely will be going for a long time in the future.) The game is at level 6. The group meets weekly at 8 PM EDT, Wednesdays. Games take about 4 hours, but sessions tend to spill over time-wise; however, they sometimes end earlier, basically between 12 AM - 2 PM. This game will require payment to the Game Master at a rate of $5 per session per person or $16 per 4 sessions per person. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Last Session Summary Exiting into the basement of the Rivrok Keep, the party made its way upstairs to the main hall. Reaching Mayor Igmar and Gonan, the party informed them of their elimination of the Spring Oracle, the final member of the hag coven. Further, Roghan made sure that Gonan was aware that he had completed a teleportation portal started by Brakis of the coven into the Rivrok Keep’s basement. The party requested that certain belongings of coven be brought through the portal and put in their home. *Objects of interest included a dragon skull that was just cool.* Deciding that the next best move was to check on Seer Nama, the party decided to stop by the now abandoned Temple of the Law on the off chance that she was still there. The front entrance being nailed shut, the party managed to get in by lockpicking a back entrance, the same one they had used before. Making their way upstairs to Nama’s quarters, Hazeldash began to smell necrotized flesh. As the party proceeded forward carefully, they came upon almost-charred bodies of novitiates and temple guards. Finally arriving at the Seer’s quarters, Kyrell prodded the door open. More bodies littered the room, but praying at a small shrine, exactly the same as they had last seen her, was Seer Nama. As the party slowly made their way over the bodies, she turned to face them. Conversation ensued. Seer Nama explained that the Temple had gone against the will of Helm, who wanted her to stay in Rivrok. They had attempted to take her with them out of town as they knew of Rivrok’s impending destruction. She explained that she was merely the vessel for the will of Helm and that she was a conduit of his power. Understanding that it meant she was the one that had killed the novitiates and guards, Daurian cast detect good and evil to see that she was in part a celestial. The party was on guard but continued the conversation. Nama explained the history of Minacus, the cambion the party faced. He was one of five children of Baphomet, who had led a ravenous hoard in an age long forgotten. Being brought back to the material plane, he along with his brothers would bring ruin to the Diverland Plateau. They would soon be performing a summoning for one of their father’s creatures, a Goristro. She also wanted the party that should they succeed at preventing the summoning, but not be able to kill Minacus, they should be prepared for him to attack with the forces he already has. She informed the group the location of the summoning would be across the river Selt from the coven’s hideout and they would be able to find small rafts capable of taking them across on the shore. With this information, the crew returned to the mayor and informed him of what was said and told him to prepare for battle. Then, they traveled back through the portal to the coven’s hideout past a number of guards stationed in the keep’s basement. Exiting the hideout, the party traveled down the mountainside to the river and found the rafts Nama spoke of. Getting in one, the party began to cruise down and across the river though the morning mist. Looking north, the crew saw a figure coasting over the mountains, Minacus.