Not precisely Michael. Keiss' response above points out that is not what he/she wants to do. This is because he/she needs to have the face of the card reflect the category of it (anywhere, basement only, 1st or 2nd floor, etc), and probably doesn't want to review which card it is until they choose to "play it". I almost wonder if it wouldn't be better to not use the cards for this sort of thing since there isn't ever a 'hand', it seems like it would get in the way more than it is helpful, especially with the idea that you're sorting though the deck to find a card that is appropriate (first card in the stack that can be played in the basement). I'd probably have a deck object on the table with token macros to draw for the particular floor. They would then create the correct tile token on top of the deck object, which the players could then move to the right position. Advanced features I would suggest: Only let the player who's turn it is click the buttons Only let the clicking player control the tile Remove the ability to move the tile either when the GM clicks a special macro or runs a particular API command. Switch out the deck image (probably by rotating multiple deck objects to the front) based on the top card's back Snap Tiles to a larger grid (3x3 or 4x4) to allow easy placement Prevent 45º rotation. Might even be able to shift the whole board if playing a tile causes the basement to be adjacent to the 1st floor, or what have you.