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Looking for a Pathfinder Campaign [Friday nights or Saturdays]

Greetings! Myself and two friends are looking for a fun and exciting Pathfinder campaign. We have each been playing TTRPGs for almost a decade. All three of us are very nice and solid roleplayers. We recently lost our usual place to play (due to a change in residence), so we are looking to venture into the wonderful world of online roleplaying. Our preferred time slot is Friday evenings at 7 PM Pacific, however we are willing to start later if necessary or switch over to Saturday afternoons or evenings. We are eager to find a DM and a few other players. We have no preferences on world or level.
A Pathfinder campaign in my timezone, you say? Colour me interested.
Oh lord I know, I've been doused in the color of interest lol. Us PST guys need gaming love too, and I've GM'd way too long
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We have some interest, awesome! Would either of you be interested in wielding Ye Olde Scepter of Dungeon Mastering ? :)
Actually I happen to have a quest that I'm collecting the books to (I currently have 2 of 6) that would be much easier played over Skype than here, sadly. The two books I have will take characters from level 1 to 7, and it's a pirate-themed quest, Yo-ho! Details and such and such can be negotiated (XP system, times, etc.).
I've been looking to get some more GMing experience by running a second session of the Pathfinder campaign I'm currently GMing. In short, its an open-world Pathfinder game intended to allow for plenty of player freedom with an underlying plot that will continue to advance with or without the players' direct involvement. I'm looking to run around 6:30 - 11:30 PM EST, any day of the week (except Friday, the day of my current game). PM me for more details if you're interested!
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It'd have to depend on the day Lemur, cause I only have Sundays at that time but I would take a gander that we're looking for Friday nights. And are you talking Skulls and Shackles Justin?
I am indeed. Are you familiar with it?
Yes, I see it as a popular AP on the Paizo PbP boards. I'd like to play it myself if you can run Friday nights for us west coasters.
@Lemur: Unfortunately, 6:30 - 11:30 PM EST is too early for my friends and I on Friday but Saturday is definitely doable. @Justin F.: Sounds intriguing but definitely depends on time.
Hi guys, I'm new to this roll20 thing so bear with me. I'm semi-experienced with Pathfinder (played about a year or two), am very familiar with the paizo world setting, and looking to get into some more regularly timed games. Would you allow me to join this merry band that seems to be forming?
I almost got into a Skulls and Shackles game once, but it fell apart in the lead-up to Session 1. Wouldn't mind giving it a proper go.
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@ Kyle Felhammer: Saturdays would definitely be doable for me. @Zachary: I'm willing to run a game with up to 5 players, so I'd be happy to welcome you on board if this gets going. The world setting is of my own design, so no Paizo world setting knowledge is required.
I could do Fridays or Saturdays, and I free up right about (uh....let's see here, central to pacific...) 4 or 5 PST. And actually, it could be played here (I would have to familiarize myself with the roll20 controls again (it's been a long time since I've been on)), but normally the only thing we would use the mapping for is combat, everything else can be RP'd out by voice. So I presume there will be a minimum of 5 already (Kyle + 2 friends + Felhammer (If time works out) + Will), so if need be I can make a support character to be with you guys, though I doubt it (I ran it IRL with two people, and we were fine (well.....you know what I mean)).
@Lemur: Awesome, are there any restrictions you want on characters? No evil, no non corebook options, etc. I'd be very interested in several different options. I have work schedules that change so I may not be the most punctual player sometimes. Restaurant shifts being what they are :(
I try to be open to anything official from Paizo, but some more esoteric stuff will need review first. For more info, check out the campaign page and player applications: <a href="https://app.roll20.net/lfg/listing/14703/falonde-s" rel="nofollow">https://app.roll20.net/lfg/listing/14703/falonde-s</a>... PM me with any questions. This all goes for any of you interested.
I can help you out with some macros if you'd like Justin if that made it easier for you.
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Bad news! I just found out from my friend that I had misheard him. I thought he would be available on Saturday afternoons but, apparently, that is not in fact the case. The earliest he can play on Friday or Saturday is 7PM Pacific. That is far too late for a DM on the east-coast to stay up, so we will have to bow out. :( I hope you have a lot of fun with your campaign. It looks like you have a lot of interest already :)
No problem. So that leaves it to what... 3, 4 people playing then?
Whoa, hang on a minute, I'm on central time, that's just 8, and I usually stay up until 10:30 or 11 anyways (I have to, I have these contacts, it's a story for another time). Now yea, if I was on eastern time, I could understand, but it's just an hour difference. And help with macros would definitely be appreciated, they always confused me. So, on that note, I presume I will at least have Kyle, and perhaps Felhammer (with friends), and possibly Will. In that case (I was planning on doing so anyway), I will start making the encounters in a game here titled Skull & Shackles: The Wormwood Mutiny. Hopefully you guys, and any other stray PC looking for a game, if necessary, will be able to find my ad for it fairly easily. I will begin preparations on the game, and I do hope to see all of you there (those whom I've mentioned, of course).
Justin F. said: Whoa, hang on a minute, I'm on central time, that's just 8, and I usually stay up until 10:30 or 11 anyways (I have to, I have these contacts, it's a story for another time). Now yea, if I was on eastern time, I could understand, but it's just an hour difference. And help with macros would definitely be appreciated, they always confused me. So, on that note, I presume I will at least have Kyle, and perhaps Felhammer (with friends), and possibly Will. In that case (I was planning on doing so anyway), I will start making the encounters in a game here titled Skull & Shackles: The Wormwood Mutiny. Hopefully you guys, and any other stray PC looking for a game, if necessary, will be able to find my ad for it fairly easily. I will begin preparations on the game, and I do hope to see all of you there (those whom I've mentioned, of course). 7 PM Pacific is 9 PM Central (2 hour difference). If you are willing to DM and the game can fit into both of our schedules, then myself and my two friends are all aboard!
Well, as long as you guys would be okay with an hour and a half of gameplay each week, I'm fine with DMing at night. My bad on the time mistake, time zones have never made sense in my mind for some reason. Okay then, I'm currently working on the game itself and hopefully I'll have the game ad up and running within a few days. See everyone then.
Well the listing isn't up yet lol, but I'll start working on a character. What are the rules for creation?
You begin at level 1. All pathfinder classes are a go, except Psionics (I'm sorry, I've just had bad experiences with Psionics)(I may allow the new test classes if you have a very good backstory/character sheet in general). Gunslingers are allowed, but you must be from Alkenstar (Yes, we are in Golarion), one way or another, and you will have to do with early firearms and, in short, an overall lack of guns everywhere except Alkenstar (They have been around for about 100 years, so they're not uncommon, but only the craftsmen of Alkenstar have really figured them out). To begin, you actually aren't pirates, but you do live in or around the city of Port Peril, so you may be a fisherman, a dockhand, a sailor-for-hire, things of that nature. Be creative. I don't require backstories, but they do make your character more realistic, and are much appreciated. When gearing up, do remember that rations will be used, spell components aren't that big a deal, and on certain critical fails, your weapon may be broken.
And for scores? Send me a link to the game by the way and I'll help you out on code lol
Are you allowing classes from the Path of War playtest?
I may if you have a very good backstory
Pardon me for saying, but given the skewed GM:Player ratio on Roll20 I don't feel that pouring my heart and soul into a character background is a worthwhile use of my time unless I am garunteed placement. So I guess if I do this I'll just be something boring from the core classes, like a Wizard.
Well, the game just filled up. There was a barbarian who want to join, too, but he just missed out. Sorry, Will.
Thus illustrating my point.