Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Giving one player better sight than others

Hello everybody. I'm the New One. Wolf from Germay. I'm playing around with UDL. Now I want to create a scene with dim light like dusk or dawn. First workaround I stepped over was to place invisible tokens with a black aura. But now I have one character in the party with dim vision (?). She cannot see in total darkness but as long as there is at least some light, she can see better than the others. Is there any way to produce this effect? And another question: Is there any way beside black auras to simulate areas of complete Darkness like the magic spell "darkness"? Thank you.
1603977463
David M.
Pro
API Scripter
I don't use UDL, but is there a light multiplier setting like in LDL that you could use for the character in question? Re: darkness, there are several approaches. Some people use regular fog of war, some just use a black token (spamming ToFront/ToBack to access the tokens), and some use dynamic lighting. For the latter, there is a "stupid trick" proposed by Avi that uses a grid of DL lines, described here . I have a script that automates this, but requires a Pro sub for api access. The script link shows pictures of the concept, which could be done manually ahead of time without api. You could draw the grid, group the lines, and place somewhere on the GM layer out of the way of the active part of the map (or on a different map), then move to the darkness spell location on the DL layer when needed. Kind of a lot of work, I know (hence the script). Unfortunately, magical darkness requires hacks like these currently, although I think I heard that it is being worked on as an upcoming feature of UDL?
I think, there is only a multiplier for the range of the light emited by a character but not for the amount of light. But I will test it as soon as I am home.