
Greeting and salutations! Gardmore Abbey. Once a bastion of a paladin order devoted to Bahamut, this sacred monastery has become a monster-infested ruin. According to legend, the paladins brought back an artifact from a far-off campaign and stored it in the abbey for safekeeping, and evil forces assaulted the abbey in a failed bid to recapture it. About the game: Gardmore Abbey is a 4th edition module which i have heard very high praises from a few different people in different occasions, and decided to convert it to 5e. It has enough content for about 10 sessions, starting at level 5 and ending at 8 (or 9 if the players are very thorough). Number of players: Ideally 5, since that was the default number in 4e. However with careful planning it could be done by as few as 3 players, so that will be the minimum for us to start. Length: 4 hours per session, and a total 10 or so sessions (though its hard to predict how fast players will go through encounters). Time: 1PM EST. More specifically at 2PM at UCT -3, which is my timezone. The game starts on November 8th. Payment: 10$ per session, to be paid up to 72 hours after the session. The first session is free, meaning you'll be paying for the 2nd session after the first, the 3rd after the 2nd, and so on. About me I've been DMing Dungeons and Dragons for about 5 years, and playing for about 6. My approach to games is very sandboxy: i create the world, the players create the game. The players can't ruin my plans if i have absolutely no plans in the first place, it's a win-win!