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Dear Token Makers

Please make more modern setting tokens that can fit any modern day setting. And PLEASE more modern, everyday people. I'm running a New World of Darkness game and was sad to see no doctors, prostitutes etc. Some of the post apocalypses stuff have usable things but it would be great to see more. I bought the hotel one which is great but it would be nice to see other settings.
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B Simon Smith
Marketplace Creator
What kind of tokens do you need? If you're doing portraits all you need to do is go on Google and grab a bunch of actor face shots (or criminal mug shots).
True, but it would be nice to have unified art for an over all effect.
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Edited 1403121355
The Aaron
Roll20 Production Team
API Scripter
When I was running a SpyCraft campaign, I had all my players pick movie stars that they look like, then used the GIMP to "cartoon" them for making tokens and portraits. I did the same thing for villains and mooks. The process isn't too difficult, particularly if you don't care about isolating the background. PM me if you'd like to discuss the process:
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PaulOoshun
Marketplace Creator
I'm doing some modern everyday folks but it was intended more for superhero style settings so may not be your cup of tea (should be launched shortly and I'll link to it in case you do find it useful). Did you want portrait style folks or top-down style people?
well top down is nicer I think. I want all kinds of off ones like a 300 lb woman eating chips on the couch.
dear token makers, for top down tokens, please orient the character facing correctly. that is, facing the drag handle for object rotation. the majority of character tokens are facing "backwards" which means light emission and vision angles must be set to 360deg or disabled. if not 360, they "emit" light behind them and they "see" behind them -- instead of in front of themselves
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Pat S.
Forum Champion
Sheet Author
David F. said: dear token makers, for top down tokens, please orient the character facing correctly. that is, facing the drag handle for object rotation. the majority of character tokens are facing "backwards" which means light emission and vision angles must be set to 360deg or disabled. if not 360, they "emit" light behind them and they "see" behind them -- instead of in front of themselves The tokens can be flipped vertical and horizontal as needed already so it is easy to change the facing.
that is fantastic. i could've sworn i tried this in the past and it didn't work right. thank you -d
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Pat S.
Forum Champion
Sheet Author
You're welcomed. That feature is sometimes looked over. Gauss show it to me almost a year ago when I asked about it once.