So I can't for the life of me figure out what I am doing wrong here. I have read a lot of posts but not luck so far. I have tokens I want to roll 1d20 + a modifier and put them into the initiative tracker (these are just token, no character sheet, no stats, no ability scores) I thought that was !group-init --bonus ?{Modifier|0} I works, somewhat... I get results like 118, 54, 183, etc.... with a modifier of zero. It appears it's rolling 1d200 for some reason because a roll of 200 was green text as if it rolled max my settings are thus; Configuration Roller Options The Roller determines how token rolls are performed for groups of tokens. Selected Individual-Roll -- Sets the initiative individually for each member of the group. Use Least-All-Roll Least-All-Roll -- Sets the initiative to the lowest of all initiatives rolled for the group. Use Mean-All-Roll Mean-All-Roll -- Sets the initiative to the mean (average) of all initiatives rolled for the group. Use Constant-By-Stat Constant-By-Stat -- Sets the initiative individually for each member of the group to their bonus with no roll. Sorter Options The Sorter is used to determine how to reorder entries in the Turn Order whenever GroupInitiative performs a sort. Sorting occurs when the sort command ( !group-init --sort ) is issued, when stack entries are merged into the current Turn Order, and when new entries are added to the Turn Order with a GroupInitiative command (like !group-init ). Use None None -- No sorting is applied. Use Ascending Ascending -- Sorts the Turn Order from highest to lowest Selected Descending -- Sorts the Turn Order from lowest to highest. Preserve First on Sorted Add This option causes GroupInitiative to preserve the first Turn Order entry when sorting the Turn Order after adding creatures. Enable Preserve First on Sorted Add is currently Off . Initiative Die Size The Initiative Die sets the size of the die that GroupInitiative will roll for each initiative value. Set Die Size Initiative Die Size is currently set to 20 . Initiative Dice Count The Initiative Dice Count sets the number of dice GroupInitiative will roll for each initiative value. You can set this number to 0 to prevent any dice from being rolled. Set Dice Count Initiative Dice Count is currently set to 1 . Dice Count Attribute If this attribute is set, it will be used to determine the number of dice to roll for each initiatitve value. If the value is not set, or not a valid number, the Intiative Dice Count is used instead. Set Attribute Dice Count Attribute is currently set to DISABLED . Dice Modifier String The Dice Modifier String is appended to the roll made by GroupInitiative for each Initiative. It can be used for rerolling 1s or dropping the lower roll, etc. Set Dice Modifiers Dice Modifier String is currently set to 0 . Maximum Decimal Places This is the Maximum number of decimal places to show in the Initiative when Tie-Breakers are rolled. Set Max Decimal Maximum Decimal Places is currently set to 2 . Auto Open Turn Order This option causes GroupInitiative to open the Turn Order whenever it makes an initiative roll. Disable Auto Open Turn Order is currently On . Replace Roll This option causes GroupInitiative to replace a roll in the Turn Order if a token is already present there when it makes a roll for it. Otherwise, the token is ignored and the current roll is retained. Disable Replace Roll is currently On . Check For No Configuration This option causes GroupInitiative to prompt with standard configuration options when it starts up and there are no Stat Groups. You can suppress it by turning it off, in the case that your game is just dice and you don't need Stat Groups. Enable No Configuration Checking is currently Off . Announcer Options The Announcer controls what is shown in chat when a roll is performed. Use None None -- Shows nothing in chat when a roll is made. Use Hidden Hidden -- Whispers all rolls to the GM, regardless of who controls the tokens. Selected Partial -- Character rolls are shown in chat (Player controlled tokens), all others are whispered to the GM. Use Visible Visible -- Rolls for tokens on the Objects Layer are shown to all in chat. Tokens on the GM Layer have their rolls whispered to the GM. Bonus Stat Groups WE roll init each round, so "replace roll" is on... where did I come up with 1d200 for init? Any help is appreciated.