I don't believe so using the built-in options. But you could modify the script slightly to have it not use Aura2. I think it would work if you replace lines 242 - 270 with this, as these are the only places that I'm seeing that reference Aura2: //SET TOKEN COLORS------------
TokenSet = function (obj, sizeSet, markerColor, pColor, update) {
var Pageon = getObj("page", obj.get("_pageid"));
var scale = Pageon.get("scale_number") / 10;
if(state.HealthColors.auraTint === true) {
if(obj.get('aura1_color') == markerColor && update === "YES") {
obj.set({'aura1_color': "transparent",});
}
obj.set({'tint_color': markerColor,});
}
else {
if(obj.get('tint_color') == markerColor && update === "YES") {
obj.set({'tint_color': "transparent",});
}
obj.set({
'aura1_radius': sizeSet * scale * 1.8,
// 'aura2_radius': sizeSet * scale * 0.1,
'aura1_color': markerColor,
// 'aura2_color': pColor,
'showplayers_aura1': true,
// 'showplayers_aura2': true,
});
}
},
//REMOVE ALL------------
SetAuraNone = function (obj) {
if(state.HealthColors.auraTint === true) obj.set({'tint_color': "transparent",});
else obj.set({'aura1_color': "transparent",});
},