Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing-a potent spell that keeps the sun at bay.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter's fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one's mettle and, in the spirit of heroes who have come before, leave one's mark on this frigid, blighted land.
Enjoy the latest official D&D adventure taking place in the Frozen North, starting level 1 going up to 10+.
https://app.roll20.net/lfg/listing/260885/d-and-d-icewind-dale-rime-of-the-frostmaiden
D&D Adventure: Icewind Dale
I have 20 years of experience as a DM of Dungeons & Dragons and DMsguild copper-bestselling author.
- Starting Level 1. Ability Scores: 27-point buy. Feats.
- Races: human, dwarf, elf, gnome, half-elf, halfling, tiefling or goliath. Optional centaur, minotaur, satyr, triton.
- Classes: all.
- New official monsters, races and magic items. Optional Background: Athlete.
- High quality maps.
- Equipment: free set of cold weather clothing in addition to the starting equipment received from class and background choice (automatically succeed on saving throws against the effects of extreme cold).
Weekly sessions,. . . This game will require payment to the Game Master at a rate of $10 paid via PayPal weekly, before start of session, and each session is at least three hours in length. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
To Join
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