Your player has 1 level of 'shaman', multiplied by his con mod of 2, for 2 hit points. He has 1 hit point of 'no class name' which is added, for a max HP of 3. To correct this issue: Ignore Con modifier; it is auto-calculated by the bonus multiplied by the modifier level, and added to the maxHP calculation. Enter the HP as this formula, in the column labeled HP: The hit dice of the character, as rolled, with no modification for Con or any other bonus. For example, a fighter (HD: 1d10) of level (3) would get 10hp for the first level (per the rules), plus two dierolls of 1d10, one for each level beyond the first. Assuming they rolled perfectly, that would be 10+10+10, or 30 hit points. This is the number that goes in that spot. If the character has levels in more than one profession, repeat the process for that class in the next row. If there are feats or other reasons to increase the character's HP (favored class, for example), you can use a row for that as well, simply placing the bonus HP in the same HP column, as needed. The sheet combines these totals, then adds the con mod, and sets that as the MaxHP field. You will then have to fill in the current HP field manually. Temp HP and Non-Lethal damage are 100% manual. -Phnord