Greeting and salutations! Gardmore Abbey. Once a bastion of a paladin order devoted to Bahamut, this sacred monastery has become a monster-infested ruin. According to legend, the paladins brought back an artifact from a far-off campaign and stored it in the abbey for safekeeping, and evil forces assaulted the abbey in a failed bid to recapture it. Throughout your adventures you have come across a single magic card, certainly missing from some legendary deck, and have come to the abbey in order to investigate how or why it was separated from the rest of it. Will you complete the deck and unlock its powers for yourself? Will you destroy it? Or will it destroy you? Only fate will tell. Info About the game: Gardmore Abbey is a 4th edition module which i have heard very high praises from a few different people in different occasions, and decided to convert it to 5e. It has enough content for about 10 sessions, starting at level 5 and ending at 8 (or 9 if the players are very thorough). Number of players: From 3 to 5. Length: 4 hours per session, and a total 10 or so sessions (though its hard to predict how fast players will go through encounters). Time: 1PM EST. More specifically at 2PM at UCT -3, which is my timezone. The game starts on November 8th. Payment: 5$ per session, to be paid up to 72 hours after the session since the first one is free. Logistics: Play on Roll20, use Discord for chatting. Pretty standard. Why pay for a DM? From my experience both as player and as DM, the number one reason games fizzle out is player inconsistency. People skip multiple sessions, arrive late, etc. and at some point the game just kinda dies. Paying players are more engaged, and far less likely to arrive late or miss a session. The very fact you are paying is, in and of itself, an improvement to the game. On the other side of the table, a paid dungeon master has all the incentive to run a good game and keep the players happy. You are not paying to play as much as paying for a reliable quality experience. Why choose me to DM? I've been DMing Dungeons and Dragons for about 6 years, and playing for a couple more than that. My approach to games is very sandboxy: i create the world, the players create the game. The players can't ruin my plans if i have absolutely no plans in the first place! If you are interested but undecided for any reason, feel free to message me at any time. Mandatory disclaimer: Roll 20 is not responsible for any payment transactions and cannot enforce any private arrangements.