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£20 Bounty Sheet Request for "Final Fantasy RPG 4th Revised"

Hey everyone, a few years back I tried my hand at a sheet for "Final Fantasy RPG 4th Edtion Revised" but knowing nothing about HTML the sheet is very sloppy and looks like a spreadsheet. Its functionally usable and I've been using it no problem but I plan to start up a campaign with it again and would like to treat my players to a better looking character sheet with a more intuitive layout. Heres the RPG in question <a href="http://ffrpg4e.wikidot.com/" rel="nofollow">http://ffrpg4e.wikidot.com/</a> With the Core rules being all thats nessesary. Heres the google Doc for my custom sheet. It's pretty awful but hopefully something can be salvaged from it: <a href="https://docs.google.com/document/d/17MRlqXisy92McXdRi2S38NkGl8zd8vy_XPOfg7TF4Ms/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/17MRlqXisy92McXdRi2S38NkGl8zd8vy_XPOfg7TF4Ms/edit?usp=sharing</a> And here is the google Doc to a incredibly awesome API to run the games convoluted iniative system made by "The Aaron": <a href="https://docs.google.com/document/d/1sCyLSfdkstpFVtfUQ5j6SElIlJkNzOSKFijc3A9IDj0/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1sCyLSfdkstpFVtfUQ5j6SElIlJkNzOSKFijc3A9IDj0/edit?usp=sharing</a> And heres a Doc for changes I planned to make myself before realising I was out of my depth: <a href="https://docs.google.com/document/d/1MBHPf3obiCW3EPTLmEyks5WgVI5FNaCKYESRTOpYMnw/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1MBHPf3obiCW3EPTLmEyks5WgVI5FNaCKYESRTOpYMnw/edit?usp=sharing</a> If someone can put a good sheet together I will Paypal £20 as a bounty for it. I really hope someone can help because its a great system that deserves better than I've given it.
Is this a official game (made by a company) or a single individual?&nbsp;&nbsp;
Single Individual with community support. its a fan project. Author details and credit are in the Core rulebook linked in the original post.
Your google drive links are locked, or whatever I should say when I can't see them. But, this looks easy enough.&nbsp; I will see what I can do.
Thanks, I've changed the google docs so they should be editable by people with the link now.
What I have so far:&nbsp; <a href="https://app.roll20.net/join/9000544/8Rqy_Q" rel="nofollow">https://app.roll20.net/join/9000544/8Rqy_Q</a> EVERYTHING can be changed.&nbsp; No buttons work.&nbsp; Still reading on how the dice work.
Looking really good, I'd like a section for primary and secondary jobs just to list the name of Core abilites they've given and which specialty they took from that core ability (if any). the specifics of them can be listed in the ability tab that is already there but it's good to keep track of which core abilites you can still get a specialty for so it just needs a spot for Name and Specialty name. that'd also be a good place to put the HP / MP modifier that jobs give you.
You still around?
yeah I'm about.
Did a few updates.&nbsp; Can you explain how the dice work?&nbsp; It looks like the gm sets a percentage, and some one rolls with the various attributes and skills not really added anywhere.&nbsp;&nbsp; And initiative has no input from the stats of the character.&nbsp; Which is so weird.
So theirs two types of dice rolls, out of combat and in. the combat is the meat of the game but the RP side of it is really barebones. Out of combat: The DM sets a DC between 1 and 100 (literally just what percent chance you want players to have to clear it. The players roll either without modifiers (or theres an optional rule that adds the stat relevant to that skill to the test which is what I like to use) The player may re-roll once per level they have in the specific skill. Destiny points can be spent to add a +20 to any out of combat check provided you have a relevant trait or quirk. Combat rolls are more mechanical. Every test has a difficulty usually 40 by default on attacks. Players roll a D100 and add their offensive stat and then compares it to the enemys defensive stat + difficulty. which stat is the Attacking stat and which is the defending changes between weapons and spells along with some abilites that change it (e.g Warrior's Adroit specialistion) Usually out of combat rolls can be done without a macro since its so simple. The way I did the combat macro was to take the ATK stat and Difficulty the player wrote in the spell and go D100+STAT-DIF then I can just compare it to the stat the enemys defending with to see if its higher.
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Also regarding the initative yeah it is weird that character stats dont affect it but I guess thats due to how complex the initative makes things with just 1-10. Air is used as a tiebreaker which is common but theres another tiebreaker before that. that said I find the impact the games iniative has on combat is pretty fun and keeps players on their toes round to round. The API I included in the first post handles the Initative perfectly. if the google doc isn't working I can always post it here.