Totally up to you how you want to set this up, but I set it up sort of like it would be at a normal table. You roll your dice in the big stat roller, and then I have a macro to roll extra dice that players can click on if needed. This allows me to easily change the dice mechanics from one game to another. For instance, I plan on not using exploding dice when I run a mutant animal game. In my Palladium games I have a "character" for creating characters. Almost all the macros on the attributes and abilities tab are marked as token actions, and I make the token available to players when creating characters. These macros are configured for the HU sheet that is in the drop down list, but can easily be changed to use the default template if you aren't using that sheet. For HU, the "character" is named "HU Character Builder". I have all the character generation macros set to whisper GM in case players want to be secretive about something. You can strip out the "/w gm " to make everything public. I'm going to start with the extra dice, because there will be a clickable button at the end of the main stat roller output that calls this macro. ExDie (not set as token action): /w gm &{template:custom} {{color=black}} {{title=**Extra Stat Die**}} {{subtitle=Compounding exploding on 6.}} {{Add to stat=[[1d6!!]]}} I have the stat roller set up to reroll 1s. You just strip out the r1 to keep to straight dice rolls. And of course, you can strip out the best of 3 section as well. StatRoller (set as token action): /w gm &{template:custom} {{color=black}} {{title=**Stats**}} {{subtitle=Roll 3 times and take the best set.}} {{desc=**IQ:** [[3d6r1]] **ME:** [[3d6r1]] **MA:** [[3d6r1]] **PS:** [[3d6r1]] **PP:** [[3d6r1]] **PE:** [[3d6r1]] **PB:** [[3d6r1]] **Spd:** [[3d6r1]] A result of 16 or higher may roll an additional exploding d6 to add to that stat: [Extra Stat Die](~HU Character Builder|ExDie)}} That "Extra Stat Die" in the single square brackets will show up as a clickable button that will roll the ExDie ability macro. This is a simple use for the Chat Menu trick from the Stupid Roll20 Tricks thread (the first post is an index). <a href="https://app.roll20.net/forum/permalink/5927072/" rel="nofollow">https://app.roll20.net/forum/permalink/5927072/</a> I have most of the character generation related random charts set up as rollable tables that can be called with ability macros on the HU Character Builder. Even if the players don't use them, I can use them when making npcs.