Greeting and salutations! The world of Eos is tense. Ten years ago a group of adventurers dispelled a barrier that kept the continent of Astor separated from the rest of the world. The following years were very agitated, as factions from other continents rushed in and factions from Astor expanded out. Over recent months more turmoil has been stirring as a dead god has reentered the fray, a hag coven began founding its own kingdom and psurlon raiders have been seen in larger and larger numbers all over the world. Now Emperor Throrin, who had always been a voice of peace and reason, has died of seemingly natural causes. But his closest ally, Emperor Caius Solinius, says the death was somehow caused by king Garmenon's new adviser, a witch of unknown powers. And you? You are just another adventurer in a world at the edge of war. Will you shape world events, or let them shape you instead? About the game: Edge of War is a homebrew campaign i have planned for a while. It starts at level 1, and can go as far as 20 depending on the players' choices. Number of players: 2-5. The number of players affects mostly how the game is played, smaller parties might be sent on quests with less combat, larger parties could have a more "standard" gameplay. Length: 4 hours per session. Time: 1PM EST. More specifically at 2PM at UCT -3, which is my timezone. The game starts on November 15th. Payment: 5$ per session, to be paid up to 72 hours after the session since the first session is free. Mandatory disclaimer: Roll 20 is not responsible for any payment transactions and cannot enforce any private arrangements. Logistics: Play on Roll20, use Discord for chatting. Pretty standard. Why pay for a DM? From my experience both as player and as DM, the number one reason games fizzle out is player inconsistency. People skip multiple sessions, arrive late, etc. and at some point the game just kinda dies. Paying players are more engaged, and far less likely to arrive late or miss a session. The very fact you are paying is, in and of itself, an improvement to the game. On the other side of the table, a paid dungeon master has all the incentive to run a good game and keep the players happy. You are not paying to play as much as paying for a reliable quality experience. Why choose me to DM? I've been DMing Dungeons and Dragons for about 6 years, and playing for a couple more than that. My approach to games is very sandboxy: i create the world, the players create the game. The players can't ruin my plans if i have absolutely no plans in the first place! That being said, there are multiple noteworthy events happening in the world, and it is up to you to decide which will become the party's main plot. If you are interested or have any questions, feel free to message me at any time.