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Major revelations about saltmarch

I was searching and searching for all the various descriptions about Danger at Dunwater, and the other 6-7 modules as part of the campaign... can’t find them... so tonight i open up the commoner token to put some people on the map and scroll down... very large sections of dunwater appear in the commoner token. Completely random sections of text. No reference to the commoner token. Just apparently out of place.  Why did I spend nearly $100 for this?  How do I fix this?  I mean this is beyond unacceptable. 
Did you generate the game using the Ghosts module?  That has some of the NPC;s and the general info, and a page with all the tokens on it.  Then for each adventure, you need to add them as "Add ons" .  All the info should be there.  You do have to launch the game to see it all.  If you try and look at it in the Compendium without loading the game, there isnt much there at all, which is a little disappointing if you just want to quickly looking something up without launching the game.
I created one game from the modules then I realized I had to create a new game from the ghosts “base”.  So are you saying that the content was downloaded wrong? Because honestly, I am supposed to have 7 adventures and i see saltmarsh and some of danger at dunwater and that’s it. Thats all I seem to have.  How do I fix this? 
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Edited 1604928375
Thanks for all your help and assistance. So here is the issue: Saltmarsh exists. I previously added dunwater, and that is only partial added-on, and much of the test is attached to "commoner", and the gladiator, and who knows where else. And I'm about to remove dunwater and then add it as an add-on a second time, and see what happens. 
1604950190
Gold
Forum Champion
WarHorse said: Thanks for all your help and assistance. So here is the issue: Saltmarsh exists. I previously added dunwater, and that is only partial added-on, and much of the test is attached to "commoner", and the gladiator, and who knows where else. And I'm about to remove dunwater and then add it as an add-on a second time, and see what happens.  I hope this thread gets official Bug hunting attention from Roll20 team. In the meantime, can you start over? It sounds like something messed up with your module install or adding the add-ons. I don't know if Removing and then Re-adding will fix this. It might, but it might not, I think slim chance of that fixing it. I think better to start with a fresh Create New Game, based on "Ghosts" module.
Roll20 is so broken...
1604951279
Gold
Forum Champion
WarHorse said: I think that starting over may not even work. I think once you’ve downloaded the modules from your purchase, if they’re corrupt they are corrupt.  No. I can answer for sure on that question. Each time you press "Create New Game" and go "From Module..." and choose Ghosts of Saltmarsh, it will pull a fresh new installation of the module directly from Roll20, from the same place that everyone (1000's of people) who are running the game successfully without this problem. Starting over, make sure each step of the loading completes (finishes, with an announcement message appearing on screen), before you close the browser, or refresh, or open the game, or add an Add-On.  The same each time you do an Add-On, give it time (30 seconds to 5 minutes), wait until it gives the confirmation message of finishing installing before clicking anything else.
1604962244
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I am not understanding these phrases: i open up the commoner token to put some people on the map and scroll down very large sections of dunwater appear in the commoner token. Completely random sections of text. No reference to the commoner token. Saltmarsh exists. I previously added dunwater, and that is only partial added-on, and much of the test is attached to "commoner", and the gladiator, and who knows where else. Can you post screen shots of the issue to clear up what is going on?
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Edited 1604985808
I can’t do a screen shot (i an on a phone) but basically: reading the saltmarsh town handout about the wicker goat bar. Click on the bar-owner link. The “commoner” handout appears.  Stats, details about commoners. Scroll down to GM only section.  And there you read stuff like this:  dunwater has a long history of whatever whatever unrelated to the wickergoat and unrelated to the town of saltmarsh   Also, open the “town militia captain” handout the same way... gladiator handout appears. scroll to gm section:  the styes have a house where blah blah blah. 
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Edited 1604986406
Example. Commoner handout has info about styes. Styes was not added to the game. Seems strange to constantly find random disorganized details. 
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Edited 1605023223
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks WarHorse, that helped a lot. Let me see if I can explain what's going on here. In the original adventure, Lunkus Kurrud likely has a note to use "Guard" statistics. He has no statblock or likely any other reference in the module. When converting, Roll20 won't create a different statblock for every character who uses a generic statblock. That could lead to bloat, and almost certainly unnecessary copying of redundant information. So it links to the generic Guard statblock, which is what you are seeing. This is pretty identical to what you would get in the print module, where they use the same technique, but of course to save page count. So you are not looking at a specific statblock for Lunkus Kurrud, there is none and there never was. You are looking at the statblock for the generic guard NPC. What Roll20 is doing with the extra info at the bottom (which you would not get in the print edition) is excerpts of other handouts or locations where the guard statblock is prominently featured or is likely to be encountered in a situation where physical tokens might be located. You won't see any more info about Lunkus Kurrud, because WotC never provided any. In straight out modules (Saltmarsh is a sort of hybrid, like the book), you would like see clickable links to specific dungeon locations (or at least their handouts) where those npcs could be found. Since Saltmarsh is a module with addons instead of an all in one product, this little extra bit of functionality is impossible, since the statblocks are static and have no way of knowing which addon you have included.
1604994523
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
WarHorse said: so tonight i open up the commoner token to put some people on the map and scroll down... very large sections of dunwater appear in the commoner token. Completely random sections of text. No reference to the commoner token. Just apparently out of place.  To speak to the original point, all of the entries in the GM notes for Commoner mention prominent places where the commoner statblock is used. You can see where the word is highlighted. In the case of Lunkus Kurrud, my guess is that either that reference was missed, or was not considered important enough for inclusion. Probably the former, but it's a very minor omission in a feature that is really a bonus over the print version. If you feel it warrants an update, you can file a  Help Center Request , but I doubt it's worth the effort.
Thanks for all the help and information. Much appreciated!