Thanks WarHorse, that helped a lot. Let me see if I can explain what's going on here. In the original adventure, Lunkus Kurrud likely has a note to use "Guard" statistics. He has no statblock or likely any other reference in the module. When converting, Roll20 won't create a different statblock for every character who uses a generic statblock. That could lead to bloat, and almost certainly unnecessary copying of redundant information. So it links to the generic Guard statblock, which is what you are seeing. This is pretty identical to what you would get in the print module, where they use the same technique, but of course to save page count. So you are not looking at a specific statblock for Lunkus Kurrud, there is none and there never was. You are looking at the statblock for the generic guard NPC. What Roll20 is doing with the extra info at the bottom (which you would not get in the print edition) is excerpts of other handouts or locations where the guard statblock is prominently featured or is likely to be encountered in a situation where physical tokens might be located. You won't see any more info about Lunkus Kurrud, because WotC never provided any. In straight out modules (Saltmarsh is a sort of hybrid, like the book), you would like see clickable links to specific dungeon locations (or at least their handouts) where those npcs could be found. Since Saltmarsh is a module with addons instead of an all in one product, this little extra bit of functionality is impossible, since the statblocks are static and have no way of knowing which addon you have included.