Thank You For Playing today's game 11/01/2020 - From 8:15 EDT,
until 11:00 pm EDT, and our 268th Gaming Session, goes out to: Barbarian – Human Female – Zhora & Cleric – Human Female -
Sheila - Chris M. Cleric
/ Thief – Human – Dalnoth - Gabe G. Fighter / Thief – Drow Elf – Maximillian Rockatansky - Brendan M. Magic-User - Elf - Xilicien - Devin M. Monk (Oriental) – Human –Lo Shan - Roxxifarius Paladin Knight – Human – Lord Cromther - cromth Ranger – Half Elf – Camlin – Buddy-D Whom Could Not Make It Today! Full Party Attendance! Ranger
– Half Elf – Pavel – No Player Game Summary for Sunday Evening (11/01/2020): Opening Scene: It is now 39 days into the adventure (since setting off in the
Belle Venture), and September 2, 6:00 am on day 35 on the isle. After resting for a few days, the party decides to go have a
look at a domed library in the north west temple section of the Forbidden City. They reach the eastern block near where the library is and have
a look at some of the ruined buildings lining the street from south to north,
first before going to the librar. Lo Shan goes up to a double door and has a listen, rolling an
82% needing ≤ 25% and does not
hear anything beyond the door, so he looks for a trap and did not find on a
roll of 81% ≤ 40%. Lo Shan tries to pick the
lock rolling a 95% needing ≤ 52%, the door
wasn’t locked anyways so they enter the ruined building to see that it has a
black and white marble tile on the floor and the rubble that was laying about
has been gathered up into several piles here and there, likely to clear it up
for re-construction. Camlin, tries to listen for anything while in the room rolling a
43% ≤
10% and does not. There are doors on the north and south walls, so Lo Shan goes to
the south one and has a listen for anything going on beyond it, rolling a 22% needing ≤ 25%, he did not
hear anything. Camlin, has a listen at the north door, rolling a 32% ≤ 10% and did not
hear anything, so he opens the door into another abandoned structure where the
rubble as been gathered into piles, just like the current room. There are more
doors on the west, north and east walls here. Maximillian, has a look at the north door, checking for traps,
he rolls a 96% needing ≤ 40% and did not find one. Looking for a trap on the west
door, he rolls a 59% needing ≤ 40% and did
not find one. Max opens the north door to see another ruined building also in
the process of having the debris removed. Doors are on its west, north and east
walls, with a blue & white marble tiled floor. Lord Cromther uses his detect evil ability to scan the room and
did see any evil aura emanations. Camlin, has a listen at the south door in the room they had
first entered, rolling a 40% needing ≤ 40%, he did not
hear anything. He opens the door into a white marble tiled room also being
cleared, with doors on its south and east walls. Maximillian, checks for a trap on the north door, in the
blue/white tiled room, rolling a 40% needing
40%, he did not find one. The door opened back to the outside along a
west / east going cobblestone street. Maximillian, then checks the south where Camlin just had a
listen at, for a trap, rolling a 79% needing ≤ 40%, he did not
find one and opens the door into a red marble tiled room also being cleared,
with more doors on its west, north, south west & south east walls. Maximillian, checks the west door for a trap, rolling a 42%
needing ≤ 40% and did not find one, he opens the door and enters a
green marble tiled room with Camlin, Lo Shan & Dalnoth. A portion of this 100 foot long rectangular
building is still covered by a trapezoidal roof. The front has large 30-foot tall columns supporting
the remaining ceiling. A few pens formed by metal cages still stand
within. They all roll a surprise roll and all succeeded in not being
surprised by two female and one male ghost that start attacking them! [Note: I forgot about the victim also running away in panicked
fear for 2d6 turns!] Initiative rolls are made and Combat Round #01 begins! Xilicien, casts the Magic Missiles spell at the 3 ghost with the
first two going to one of them for 2, 2, 4 and 3 damage! Ghost #01, hits Lo Shan with a Ghostly Touch, aging him 20 years
so now he’s 41! Lord Cromther, tries to turn the Ghosts but they prove to
powerful for him to do so! Maximillian, swings his long sword and missed a Ghost! Camlin, fires an arrow from the magical +1 Foeseeker long bow,
but Ghost #03 deftly dodged it! Pavel, narrowly missed Ghost #03 with an arrow from his long
bow1 Dalnoth, attempts to turn the Ghosts but proves to powerful for
his ability! Ghost #03, attempts to Magic Jar Maximillian, however Maxillian’s
saving throw vs spell is a successful roll of 20, so he fights off the attempt! Ghost #02, attempts to Magic Jar Lord Cromther, who rolls 17+2
[Protection from evil bonus] = 19 needing ≥ 11, succeeding on his saving
throw vs spell, thus fights off the attempt! Sheila, tries to turn the ghosts but could not! Lo Shan, tries to stab a Ghost with his magical +1 dagger but
missed! Zhora, stays back for now. 2 nd Attacks for Round #01: Maximillian, missed a Ghost with his long sword! Round #02 of Combat! Xilicien, stays put for now. A Ghost tries to Magic Jar Lo Shan who rolls a 12 needing ≥ 10, avoiding the ghost taking
possession of him! Lord Cromther, attacks Ghost #02 with his weapon of choice, the
long sword but missed! Maximillian’s long sword goes right through a Ghost without
having any effect! Camlin, fires an arrow but missed Ghost #03! Pavel, fires an arrow and missed! Dalnoth, stays put for now. Ghost #03, attacks Maximillian with it’s Ghostly Touch, ageing
him 40 years, making him 130 years old now! Ghost #02, stays put for now. Sheila, swings her magical +2 footman’s mace at Ghost #03 but
missed! Lo Shan, missed a ghost with his +1 dagger! Zhora, stays back! 2 nd Attacks for Round #02: Lord Cromther, missed Ghost #03 with his long sword! Round #03 of Combat! Xilicien withdrawals out of the room! Ghost #01, attacks Lo Shan with it’s Ghostly Touch, ageing him
40 years to 81 years old now!
Lord Cromther, hits Ghost #02 while it is still in semi-material
form, his magical +1 long sword doing 11 damage!