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API Script to support character creation in organized play scenario's

On our Dutch roleplay Discord server (more than 1500 members) we run an organized play to introduce new joiners to D&amp;D and give players the oppertunity to play the same character in multiple games of multiple GMs. We also help new GMs take the hurdle to start GMing as there are never have enough GMs.&nbsp; Pivotal in this initative is the hub game where characters are created and stored until we use the charactervault to transfer them to the game of an individual session. We have so many new joiners (and people that have to create new characters) that i created a small helper script&nbsp;&nbsp; <a href="https://gist.github.com/MartijnSanders/072b9af2eea5d362cff5cac90eea4633" rel="nofollow">https://gist.github.com/MartijnSanders/072b9af2eea5d362cff5cac90eea4633</a> &nbsp;. This script: 1) ensures there always is a new character available for a player to be claimed: 'Unclaimed Character (Player Name)' 2) when a player changes Player Name to a prefix that can be matched with the display name of single online player, the script sets controlled by to that player 3) when a player uploads an avater, set the default token with the image of the avatar and links bar1 linked to HP and bar2 to AC. Enjoy!&nbsp;
1605360250
GiGs
Pro
Sheet Author
API Scripter
Nice concept. I can see how that would be handy.
1605370123
vÍnce
Pro
Sheet Author
Thanks for sharing your script Martijn.&nbsp; IMO: this is a fine example of a script that adds QoL feature(s) that should be integrated into roll20 by default. Cheers
1605397842

Edited 1605398611
I have made about hundred games and the character hub is the first and only game were this functionality is a huge timesaver.&nbsp; In my other campaigns i don’t want people to just join and start creating characters. The fact that i can customize the behavior of this single game with just 100 lines of script... thats QoL enough for me.
1605472360
vÍnce
Pro
Sheet Author
Martijn S. said: I have made about hundred games and the character hub is the first and only game were this functionality is a huge timesaver.&nbsp; In my other campaigns i don’t want people to just join and start creating characters. The fact that i can customize the behavior of this single game with just 100 lines of script... thats QoL enough for me. Good point.&nbsp; I would still like to see this as an "optional" QoL setting since it allows player's to have a little more agency when invited to a new game.