@Wu The doc is about 50/50 modified as the canon rules were fairly vague on a lot, especially the skill checks. It definitely felt like an afterthought they added in to the guidebook rather than something flushed out and well play tested. Core mechanics, character creation, and success/fail rules are untouched. The skills remained mostly untouched, although I changed the name for Intel (called Reconnaissance in the canon rules) and Influence (called Interrogate in canon). The canon didn't have Engineering and actually separated Vehicles into Driving and Piloting, which makes sense as they are two different skill sets, but I combined them for ease of use in The Division. Under Move the canon said it could be used to reduce damage from incoming grenades but never specified how and it stated how it would be used to let Ghosts move on their turn and avoid gunfire by using cover, so I feel like my rules are a fair adaptation of those rules so you aren't rolling Move every time you want to move in a firefight; plus the canon never specified what happened if you failed your move, like do the enemies get a free shot, etc. Under Assault the canon just had it be an opposed roll but I felt like that was a bit weird if you snuck up on the target. XP as a currency was also a canon rule. I changed up the Silencer weapon attachment as the canon cost 500 XP but completely got rid of your weapon modifiers, although their was an Advanced Silencer for 1000 XP that didn't give you any penalty, also both silencers could be used with all the weapons except the LMG and Grenade Launcher in the canon. I added the penalty to shooting at melee range and all of the prone rules are homebrew too. I added movement speed as the canon had nothing on how far a character can actually move on their turn, plus it makes it easier when actually using a battlemap. I gave you more HP at higher levels, the canon only gave you +1 HP at level 2 and that was it. The Stabilizer Specializations, Extended Magazine, Underbarrel Grenade Launcher, Skeleton Key, and all the SHD Tech are homebrew. I added blast areas to the grenades as the canon only stated that they did splash damage to nearby units but didn't specify how big that area was, also added smoke and tear gas grenades. @Marc I haven't decided yet on a day or time, but my availability hasn't changed so it will still be PST afternoon or evening some day between Monday-Thursday or after 7:30 PM Sunday. I'm kind of waiting for everyone still interested to get a chance to look through the game mechanics and decide if this is for them before I try to solidify a day and time that works for me and the players. Which reminds me, if you guys are still interested in playing this game after looking through the doc, PM me your discord and your availability PST afternoon or evening Monday-Thursday or after 7:30 PM Sunday, also which day you would prefer.