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TCoE 5e origin options not available?

so after diving into TCoE and building a new character trying to use the rules that Tasha's has, we are not able to reassign the Racial ASI's? this is one of the biggest features that TCoE had to offer and it wasnt coded to function? or am i just missing something?
Customizing Your Origin At 1st level, you choose various aspects of your character, including ability scores, race, class, and background. Together these elements help paint a picture of your character’s origin and give you the ability to create many different types of characters. Despite that versatility, a typical character race in D&D includes little or no choice—a lack that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your character’s race, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character. Character race in the game represents your character’s fantasy species, combined with certain cultural assumptions. The following options step outside those assumptions to pave the way for truly unique characters. Ability Score Increases Whatever D&D race you choose for your character, you get a trait called Ability Score Increase. This increase reflects an archetypal bit of excellence in the adventurers of this kind in D&D’s past. For example, if you’re a dwarf, your Constitution increases by 2, because dwarf heroes in D&D are often exceptionally tough. This increase doesn’t apply to every dwarf, just to dwarf adventurers, and it exists to reinforce an archetype. That reinforcement is appropriate if you want to lean into the archetype, but it’s unhelpful if your character doesn’t conform to the archetype. If you’d like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character. Here’s how to do it: take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20. For example, if the Ability Score Increase trait of your race or subrace increases your Constitution by 2 and your Wisdom by 1, you could instead increase your Intelligence by 2 and your Charisma by 1. Languages Your character’s race includes languages that your character is assumed to know, usually Common and the language of your ancestors. For example, a halfling adventurer is assumed to know Common and Halfling. Here’s the thing: D&D adventurers are extraordinary, and your character might have grown up speaking languages different from the ones in your Languages trait. To customize the languages you know, you may replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon. Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign. Proficiencies Some races and subraces grant proficiencies. These proficiencies are usually cultural, and your character might not have any connection with the culture in question or might have pursued different training. You can replace each of those proficiencies with a different one of your choice, following the restrictions on the Proficiency Swaps table. Proficiency Swaps Proficiency Replacement Proficiency Skill Skill Armor Simple/martial weapon or tool Simple weapon Simple weapon or tool Martial weapon Simple/martial weapon or tool Tool Tool or simple weapon For example, high elf adventurers have proficiency with longswords, which are martial weapons. Consulting the Proficiency Swaps table, we see that your high elf can swap that proficiency for proficiency with another weapon or a tool. Your elf might be a musician, who chooses proficiency with a musical instrument—a type of tool—instead of with longswords. Similarly, elves start with proficiency in the  Perception  skill. Your elf might not have the keen senses associated with your kin and could take proficiency in a different skill, such as  Performance . The “ Equipment ” chapter of the  Player’s Handbook  includes weapons and tools suitable for these swaps, and your DM might allow additional options. This whole section which is one of the most major changes to 5e is just missing for roll20? 
Yeah, noticed this too
I want an answer from one of the Dev's on why they would charge $49.95 and justify not give the people everything they paid for, specially when this is one of the biggest changes to 5e since release!!
now all of this being said, even on DNDBeyond the origin stuff isnt active yet, but they are working on getting it added. so im just looking for roll20 to make the same claim.   
1605656466
Brian Germain
Pro
Marketplace Creator
Yeah I agree basically all of the Custom Lineage stuff is essentially missing, or not coded in. That was a big selling point for this source book I feel, and to not have that coded in is not only a bit of a let down it was a missed opportunity that needs to be rectified in my opinion.  Go give my topic some love in the "Suggestions" as well please. Hopefully it's just because today was launch day and it's something coming soon. or just trickier to add than anticipated.
Brian Germain said: Yeah I agree basically all of the Custom Lineage stuff is essentially missing, or not coded in. That was a big selling point for this source book I feel, and to not have that coded in is not only a bit of a let down it was a missed opportunity that needs to be rectified in my opinion.  Go give my topic some love in the "Suggestions" as well please. Hopefully it's just because today was launch day and it's something coming soon. or just trickier to add than anticipated. DNDBeyond already got the optional stuff active on their site.    
Has this been sorted as yet?
Jon J, yesterday when i built a character i saw a toggle for optional Origin stuff, i didnt use it but it was there.