
We are now recruiting players for a reboot of the Ragged Vestiges homebrew setting! We're currently looking for players of healer-types and arcane casters. The current party level is 5. Current game time has fluctuated from 9 pm Fridays or Saturdays, depending on schedule, but is not etched in stone at this time. Welcome to the land of Vorkalis, foremost of the kingdoms descended from those destroyed by the Godswar that nearly brought an end to all life. Man, dwarf, elf and orc all took up arms against one another and heeded the call of their kings, queens and even gods in a mad struggle for supremacy that shook the pillars of heaven while releasing hell on earth. Nations fell, civilization crumbled, immortals found they could die and knowledge was lost as the world fought desperately to survive the chaos it had wrought upon itself. The path back to civilization has been a long and painful one, but it HAS been traveled and the you are the offspring of those who have cut that path. You find yourselves in unique times as your homeland, the mightiest empire of the modern age, begins exploration and colonization to both the east and west. In the north, the dwarves continue their ages old battle with the giantkin and have allied with the norselike men of the frigid wilderlands, about whom much has been whispered but little seen firsthand. And, in the lands of the south, it's rumored that a nation of the dark jungles has built it's capital in the very heart of an active volcano, calling it Anshur-Tervahl; "the city of black glass". In Volungrod, a nation whips itself into a frenzy of hatred for non-humans and sets it's collective will toward the annihilation of all who are different. Magic is the stuff of legends and feared by most, but for those with the courage and openness of mind to learn more of it, it can be as capable of miraculous blessings as horrendous evils. There are secrets lost and forgotten awaiting discovery by the bold explorers of this new age and you will be at the forefront of that wave. Things to note: there are no alchemists, gunslingers, summoners, firearms, or tieflings in this setting. If you are hoping to play a character or race that is unusual please run it by me via PM first. Your character background and answers to your questionnaire will be drawn upon to help flesh out areas of the world that will come into play later in the game, so please feel free to be as creative as you like. I see world-building as a cooperative venture and like getting my players involved since they're the ones who are going to be crawling all over it :) I've dropped the questionaire from this recruiting thread because it really hasn't helped weed out the problem players as I'd hoped. What we want are people looking to be part of a small community of friends who enjoy adventuring together, not someone who can't be bothered with anyone in the group until game time each week, then logs in to receive their entertainment and disappears immediately afterwards until the next session. If that's what you're looking for, keep moving - we're not for you. There are subscriptions to WoW for that, feel free to get one and ignore us. IF, on the other hand, being part of a friendly, active group of people who actually like one another, care about whether their groupmates are having a good week and also have a great time during their adventures sounds like something you'd enjoy, then by all means, please send me a PM.